I get a segfault when I select the ladspa plugins: time-> delays->
tape delay simulation and tap stereo echo
it doesn't happen everytime, but most of the time it does. I am
selecting while playing.
(I) LadspaFX LadspaFX INIT - /usr/lib/ladspa/tape_delay_1211.so - tapeDelay
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) INIT - /usr/lib/ladspa/tape_delay_1211.so -
tapeDelay
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tape speed (inches/sec,
1=normal)] min=0, max=10, controlValue=1
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Dry level
(dB)] min=-90, max=0, controlValue=-90
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 1 distance
(inches)] min=0, max=4, controlValue=0
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 1 level
(dB)] min=-90, max=0, controlValue=0
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 2 distance
(inches)] min=0, max=4, controlValue=1
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 2 level
(dB)] min=-90, max=0, controlValue=-90
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 3 distance
(inches)] min=0, max=4, controlValue=2
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 3 level
(dB)] min=-90, max=0, controlValue=-90
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 4 distance
(inches)] min=0, max=4, controlValue=3
(I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
const QString&, long int) Input control port [Tap 4 level
(dB)] min=-90, max=0, controlValue=-90
(I) LadspaFX connectAudioPorts [connectAudioPorts]
(I) LadspaFX activate activate Tape Delay Simulation
(I) LadspaFXProperties updateControls *** [updateControls] ***
(I) SongWriter writeSong Saving song
/home/jason/musprodlap/hydrogen/svn testing/svn209.autosave.h2song
(I) Effects getLadspaFXGroup [getLadspaFXGroup]
(I) Effects getLadspaFXGroup [getLadspaFXGroup]
(I) Effects getLadspaFXGroup [getLadspaFXGroup]
Segmentation fault
<song>
<version>0.9.4-svn209</version>
<bpm>100</bpm>
<volume>0.73</volume>
<metronomeVolume>0.5</metronomeVolume>
<name>Untitled Song</name>
<author>Unknown</author>
<notes>Empty song.</notes>
<license>Unknown license</license>
<loopEnabled>true</loopEnabled>
<mode>pattern</mode>
<humanize_time>0</humanize_time>
<humanize_velocity>0</humanize_velocity>
<swing_factor>0</swing_factor>
<instrumentList>
<instrument>
<id>0</id>
<drumkit>GMkit</drumkit>
<name>Kick</name>
<volume>1</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>kick_Dry_b.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>1</id>
<drumkit>GMkit</drumkit>
<name>Stick</name>
<volume>0.69</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>stick_Woody.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>2</id>
<drumkit>GMkit</drumkit>
<name>Snare Jazz</name>
<volume>1</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>sn_Jazz_c.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>3</id>
<drumkit>GMkit</drumkit>
<name>Hand Clap</name>
<volume>0.88</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>clap_Dry_c.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>4</id>
<drumkit>GMkit</drumkit>
<name>Snare Rock</name>
<volume>1</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>sn_Wet_b.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>5</id>
<drumkit>GMkit</drumkit>
<name>Tom Low</name>
<volume>0.96</volume>
<isMuted>false</isMuted>
<pan_L>0.44</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>tom_Rock_lo.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>6</id>
<drumkit>GMkit</drumkit>
<name>Closed HH</name>
<volume>0.89</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>0.78</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>hhc_Dry_a.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>7</id>
<drumkit>GMkit</drumkit>
<name>Tom Mid</name>
<volume>1</volume>
<isMuted>false</isMuted>
<pan_L>0.8</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>tom_Rock_mid.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>8</id>
<drumkit>GMkit</drumkit>
<name>Pedal HH</name>
<volume>0.89</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>0.78</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>hhp_Dry_a.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>9</id>
<drumkit>GMkit</drumkit>
<name>Tom Hi</name>
<volume>1</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>0.42</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>tom_Rock_hi.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>10</id>
<drumkit>GMkit</drumkit>
<name>Open HH</name>
<volume>0.8</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>0.84</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>hhc_Rock_b.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>11</id>
<drumkit>GMkit</drumkit>
<name>Cowbell</name>
<volume>0.8</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>misc_Cowbell.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>12</id>
<drumkit>GMkit</drumkit>
<name>Ride Jazz</name>
<volume>0.8</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>cym_Jazz.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>13</id>
<drumkit>GMkit</drumkit>
<name>Crash</name>
<volume>0.69</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>0.88</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>cra_Rock_a.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>14</id>
<drumkit>GMkit</drumkit>
<name>Ride Rock</name>
<volume>0.8</volume>
<isMuted>false</isMuted>
<pan_L>0.58</pan_L>
<pan_R>1</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>cym_Rock_b.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
<instrument>
<id>15</id>
<drumkit>GMkit</drumkit>
<name>Crash Jazz</name>
<volume>0.77</volume>
<isMuted>false</isMuted>
<pan_L>1</pan_L>
<pan_R>0.78</pan_R>
<gain>1</gain>
<filterActive>false</filterActive>
<filterCutoff>1</filterCutoff>
<filterResonance>0</filterResonance>
<FX1Level>0</FX1Level>
<FX2Level>0</FX2Level>
<FX3Level>0</FX3Level>
<FX4Level>0</FX4Level>
<Attack>0</Attack>
<Decay>0</Decay>
<Sustain>1</Sustain>
<Release>1000</Release>
<randomPitchFactor>0</randomPitchFactor>
<muteGroup>-1</muteGroup>
<layer>
<filename>cra_Jazz.flac</filename>
<min>0</min>
<max>1</max>
<gain>1</gain>
<pitch>0</pitch>
</layer>
</instrument>
</instrumentList>
<patternList>
<pattern>
<name>Pattern 1</name>
<size>192</size>
<noteList>
<note>
<position>24</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>0</instrument>
</note>
<note>
<position>48</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>2</instrument>
</note>
<note>
<position>96</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>0</instrument>
</note>
<note>
<position>120</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>0</instrument>
</note>
<note>
<position>144</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>2</instrument>
</note>
<note>
<position>168</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>0</instrument>
</note>
</noteList>
</pattern>
<pattern>
<name>Pattern 2</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 3</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 4</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 5</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 6</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 7</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 8</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 9</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>Pattern 10</name>
<size>192</size>
<noteList />
</pattern>
<pattern>
<name>blah</name>
<size>192</size>
<noteList>
<note>
<position>0</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>6</instrument>
</note>
<note>
<position>24</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>0</instrument>
</note>
<note>
<position>48</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>2</instrument>
</note>
<note>
<position>48</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>6</instrument>
</note>
<note>
<position>96</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>0</instrument>
</note>
<note>
<position>96</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>6</instrument>
</note>
<note>
<position>120</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>0</instrument>
</note>
<note>
<position>144</position>
<velocity>0.8</velocity>
<pan_L>0.5</pan_L>
<pan_R>0.5</pan_R>
<pitch>0</pitch>
<key>C0</key>
<length>-1</length>
<instrument>2</instrument>
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<note>
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-------------------------------------------------------------------------
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