Ok, both bugs are reproducable for me! Thanks for the report! - Sebastian
Jason Schaefer wrote: > yeah, both of these are 247 > > > On Mon, Jul 14, 2008 at 2:55 PM, Sebastian Moors <[EMAIL PROTECTED]> wrote: > >> Hi Jason.. >> >> Are you using a recent svn-version (248 atm)? >> -Sebastian >> >> Jason Schaefer wrote: >> >>> I get a segfault when I select the ladspa plugins: time-> delays-> >>> tape delay simulation and tap stereo echo >>> >>> it doesn't happen everytime, but most of the time it does. I am >>> selecting while playing. >>> >>> (I) LadspaFX LadspaFX INIT - /usr/lib/ladspa/tape_delay_1211.so - tapeDelay >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) INIT - /usr/lib/ladspa/tape_delay_1211.so - >>> tapeDelay >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tape speed (inches/sec, >>> 1=normal)] min=0, max=10, controlValue=1 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Dry level >>> (dB)] min=-90, max=0, controlValue=-90 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 1 distance >>> (inches)] min=0, max=4, controlValue=0 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 1 level >>> (dB)] min=-90, max=0, controlValue=0 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 2 distance >>> (inches)] min=0, max=4, controlValue=1 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 2 level >>> (dB)] min=-90, max=0, controlValue=-90 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 3 distance >>> (inches)] min=0, max=4, controlValue=2 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 3 level >>> (dB)] min=-90, max=0, controlValue=-90 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 4 distance >>> (inches)] min=0, max=4, controlValue=3 >>> (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, >>> const QString&, long int) Input control port [Tap 4 level >>> (dB)] min=-90, max=0, controlValue=-90 >>> (I) LadspaFX connectAudioPorts [connectAudioPorts] >>> (I) LadspaFX activate activate Tape Delay Simulation >>> (I) LadspaFXProperties updateControls *** [updateControls] *** >>> (I) SongWriter writeSong Saving song >>> /home/jason/musprodlap/hydrogen/svn testing/svn209.autosave.h2song >>> (I) Effects getLadspaFXGroup [getLadspaFXGroup] >>> (I) Effects getLadspaFXGroup [getLadspaFXGroup] >>> (I) Effects getLadspaFXGroup [getLadspaFXGroup] >>> Segmentation fault >>> >>> >>> >>> >>> >>> >>> >>> >>> <song> >>> <version>0.9.4-svn209</version> >>> <bpm>100</bpm> >>> <volume>0.73</volume> >>> <metronomeVolume>0.5</metronomeVolume> >>> <name>Untitled Song</name> >>> <author>Unknown</author> >>> <notes>Empty song.</notes> >>> <license>Unknown license</license> >>> <loopEnabled>true</loopEnabled> >>> <mode>pattern</mode> >>> <humanize_time>0</humanize_time> >>> <humanize_velocity>0</humanize_velocity> >>> <swing_factor>0</swing_factor> >>> <instrumentList> >>> <instrument> >>> <id>0</id> >>> <drumkit>GMkit</drumkit> >>> <name>Kick</name> >>> <volume>1</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>kick_Dry_b.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>1</id> >>> <drumkit>GMkit</drumkit> >>> <name>Stick</name> >>> <volume>0.69</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>stick_Woody.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>2</id> >>> <drumkit>GMkit</drumkit> >>> <name>Snare Jazz</name> >>> <volume>1</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>sn_Jazz_c.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>3</id> >>> <drumkit>GMkit</drumkit> >>> <name>Hand Clap</name> >>> <volume>0.88</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>clap_Dry_c.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>4</id> >>> <drumkit>GMkit</drumkit> >>> <name>Snare Rock</name> >>> <volume>1</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>sn_Wet_b.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>5</id> >>> <drumkit>GMkit</drumkit> >>> <name>Tom Low</name> >>> <volume>0.96</volume> >>> <isMuted>false</isMuted> >>> <pan_L>0.44</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>tom_Rock_lo.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>6</id> >>> <drumkit>GMkit</drumkit> >>> <name>Closed HH</name> >>> <volume>0.89</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>0.78</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>hhc_Dry_a.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>7</id> >>> <drumkit>GMkit</drumkit> >>> <name>Tom Mid</name> >>> <volume>1</volume> >>> <isMuted>false</isMuted> >>> <pan_L>0.8</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>tom_Rock_mid.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>8</id> >>> <drumkit>GMkit</drumkit> >>> <name>Pedal HH</name> >>> <volume>0.89</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>0.78</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>hhp_Dry_a.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>9</id> >>> <drumkit>GMkit</drumkit> >>> <name>Tom Hi</name> >>> <volume>1</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>0.42</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>tom_Rock_hi.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>10</id> >>> <drumkit>GMkit</drumkit> >>> <name>Open HH</name> >>> <volume>0.8</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>0.84</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>hhc_Rock_b.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>11</id> >>> <drumkit>GMkit</drumkit> >>> <name>Cowbell</name> >>> <volume>0.8</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>misc_Cowbell.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>12</id> >>> <drumkit>GMkit</drumkit> >>> <name>Ride Jazz</name> >>> <volume>0.8</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>cym_Jazz.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>13</id> >>> <drumkit>GMkit</drumkit> >>> <name>Crash</name> >>> <volume>0.69</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>0.88</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>cra_Rock_a.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>14</id> >>> <drumkit>GMkit</drumkit> >>> <name>Ride Rock</name> >>> <volume>0.8</volume> >>> <isMuted>false</isMuted> >>> <pan_L>0.58</pan_L> >>> <pan_R>1</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>cym_Rock_b.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> <instrument> >>> <id>15</id> >>> <drumkit>GMkit</drumkit> >>> <name>Crash Jazz</name> >>> <volume>0.77</volume> >>> <isMuted>false</isMuted> >>> <pan_L>1</pan_L> >>> <pan_R>0.78</pan_R> >>> <gain>1</gain> >>> <filterActive>false</filterActive> >>> <filterCutoff>1</filterCutoff> >>> <filterResonance>0</filterResonance> >>> <FX1Level>0</FX1Level> >>> <FX2Level>0</FX2Level> >>> <FX3Level>0</FX3Level> >>> <FX4Level>0</FX4Level> >>> <Attack>0</Attack> >>> <Decay>0</Decay> >>> <Sustain>1</Sustain> >>> <Release>1000</Release> >>> <randomPitchFactor>0</randomPitchFactor> >>> <muteGroup>-1</muteGroup> >>> <layer> >>> <filename>cra_Jazz.flac</filename> >>> <min>0</min> >>> <max>1</max> >>> <gain>1</gain> >>> <pitch>0</pitch> >>> </layer> >>> </instrument> >>> </instrumentList> >>> <patternList> >>> <pattern> >>> <name>Pattern 1</name> >>> <size>192</size> >>> <noteList> >>> <note> >>> <position>24</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>48</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>2</instrument> >>> </note> >>> <note> >>> <position>96</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>120</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>144</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>2</instrument> >>> </note> >>> <note> >>> <position>168</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> </noteList> >>> </pattern> >>> <pattern> >>> <name>Pattern 2</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 3</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 4</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 5</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 6</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 7</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 8</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 9</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>Pattern 10</name> >>> <size>192</size> >>> <noteList /> >>> </pattern> >>> <pattern> >>> <name>blah</name> >>> <size>192</size> >>> <noteList> >>> <note> >>> <position>0</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>24</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>48</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>2</instrument> >>> </note> >>> <note> >>> <position>48</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>96</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>96</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>120</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>144</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>2</instrument> >>> </note> >>> <note> >>> <position>144</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>156</position> >>> <velocity>0.22</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>168</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>168</position> >>> <velocity>0.56</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> </noteList> >>> </pattern> >>> <pattern> >>> <name>blah2</name> >>> <size>192</size> >>> <noteList> >>> <note> >>> <position>0</position> >>> <velocity>0.19</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>24</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>24</position> >>> <velocity>0.88</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>36</position> >>> <velocity>0.4</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>48</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>2</instrument> >>> </note> >>> <note> >>> <position>48</position> >>> <velocity>0.2</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>72</position> >>> <velocity>0.86</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>96</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>96</position> >>> <velocity>0.17</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>120</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>120</position> >>> <velocity>0.79</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>144</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>2</instrument> >>> </note> >>> <note> >>> <position>144</position> >>> <velocity>0.17</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> <note> >>> <position>168</position> >>> <velocity>0.8</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>0</instrument> >>> </note> >>> <note> >>> <position>168</position> >>> <velocity>0.85</velocity> >>> <pan_L>0.5</pan_L> >>> <pan_R>0.5</pan_R> >>> <pitch>0</pitch> >>> <key>C0</key> >>> <length>-1</length> >>> <instrument>6</instrument> >>> </note> >>> </noteList> >>> </pattern> >>> </patternList> >>> <patternSequence> >>> <group> >>> <patternID>blah2</patternID> >>> </group> >>> </patternSequence> >>> <ladspa> >>> <fx> >>> <name>no plugin</name> >>> <filename>-</filename> >>> <enabled>false</enabled> >>> <volume>0</volume> >>> </fx> >>> <fx> >>> <name>no plugin</name> >>> <filename>-</filename> >>> <enabled>false</enabled> >>> <volume>0</volume> >>> </fx> >>> <fx> >>> <name>no plugin</name> >>> <filename>-</filename> >>> <enabled>false</enabled> >>> <volume>0</volume> >>> </fx> >>> <fx> >>> <name>no plugin</name> >>> <filename>-</filename> >>> <enabled>false</enabled> >>> <volume>0</volume> >>> </fx> >>> </ladspa> >>> </song> >>> >>> ------------------------------------------------------------------------- >>> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! >>> Studies have shown that voting for your favorite open source project, >>> along with a healthy diet, reduces your potential for chronic lameness >>> and boredom. Vote Now at http://www.sourceforge.net/community/cca08 >>> _______________________________________________ >>> Hydrogen-devel mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/hydrogen-devel >>> >>> >> ------------------------------------------------------------------------- >> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! >> Studies have shown that voting for your favorite open source project, >> along with a healthy diet, reduces your potential for chronic lameness >> and boredom. Vote Now at http://www.sourceforge.net/community/cca08 >> _______________________________________________ >> Hydrogen-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/hydrogen-devel >> >> >> > > ------------------------------------------------------------------------- > Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! > Studies have shown that voting for your favorite open source project, > along with a healthy diet, reduces your potential for chronic lameness > and boredom. Vote Now at http://www.sourceforge.net/community/cca08 > _______________________________________________ > Hydrogen-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/hydrogen-devel > ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Hydrogen-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/hydrogen-devel
