Ok, both bugs are reproducable for me! Thanks for the report!

- Sebastian

Jason Schaefer wrote:
> yeah, both of these are 247
>
>
> On Mon, Jul 14, 2008 at 2:55 PM, Sebastian Moors <[EMAIL PROTECTED]> wrote:
>   
>> Hi Jason..
>>
>> Are you using a recent svn-version (248 atm)?
>> -Sebastian
>>
>> Jason Schaefer wrote:
>>     
>>> I get a segfault when I select the ladspa plugins: time-> delays->
>>> tape delay simulation and tap stereo echo
>>>
>>> it doesn't happen everytime, but most of the time it does. I am
>>> selecting while playing.
>>>
>>> (I) LadspaFX  LadspaFX INIT - /usr/lib/ladspa/tape_delay_1211.so - tapeDelay
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) INIT - /usr/lib/ladspa/tape_delay_1211.so -
>>> tapeDelay
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tape speed (inches/sec,
>>> 1=normal)]    min=0,  max=10, controlValue=1
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Dry level
>>> (dB)] min=-90,        max=0,  controlValue=-90
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 1 distance
>>> (inches)]     min=0,  max=4,  controlValue=0
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 1 level
>>> (dB)] min=-90,        max=0,  controlValue=0
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 2 distance
>>> (inches)]     min=0,  max=4,  controlValue=1
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 2 level
>>> (dB)] min=-90,        max=0,  controlValue=-90
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 3 distance
>>> (inches)]     min=0,  max=4,  controlValue=2
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 3 level
>>> (dB)] min=-90,        max=0,  controlValue=-90
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 4 distance
>>> (inches)]     min=0,  max=4,  controlValue=3
>>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>>> const QString&, long int) Input control port  [Tap 4 level
>>> (dB)] min=-90,        max=0,  controlValue=-90
>>> (I) LadspaFX  connectAudioPorts [connectAudioPorts]
>>> (I) LadspaFX  activate activate Tape Delay Simulation
>>> (I) LadspaFXProperties        updateControls *** [updateControls] ***
>>> (I) SongWriter        writeSong Saving song
>>> /home/jason/musprodlap/hydrogen/svn testing/svn209.autosave.h2song
>>> (I) Effects   getLadspaFXGroup [getLadspaFXGroup]
>>> (I) Effects   getLadspaFXGroup [getLadspaFXGroup]
>>> (I) Effects   getLadspaFXGroup [getLadspaFXGroup]
>>> Segmentation fault
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> <song>
>>>     <version>0.9.4-svn209</version>
>>>     <bpm>100</bpm>
>>>     <volume>0.73</volume>
>>>     <metronomeVolume>0.5</metronomeVolume>
>>>     <name>Untitled Song</name>
>>>     <author>Unknown</author>
>>>     <notes>Empty song.</notes>
>>>     <license>Unknown license</license>
>>>     <loopEnabled>true</loopEnabled>
>>>     <mode>pattern</mode>
>>>     <humanize_time>0</humanize_time>
>>>     <humanize_velocity>0</humanize_velocity>
>>>     <swing_factor>0</swing_factor>
>>>     <instrumentList>
>>>         <instrument>
>>>             <id>0</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Kick</name>
>>>             <volume>1</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>kick_Dry_b.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>1</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Stick</name>
>>>             <volume>0.69</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>stick_Woody.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>2</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Snare Jazz</name>
>>>             <volume>1</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>sn_Jazz_c.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>3</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Hand Clap</name>
>>>             <volume>0.88</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>clap_Dry_c.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>4</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Snare Rock</name>
>>>             <volume>1</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>sn_Wet_b.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>5</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Tom Low</name>
>>>             <volume>0.96</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>0.44</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>tom_Rock_lo.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>6</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Closed HH</name>
>>>             <volume>0.89</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>0.78</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>hhc_Dry_a.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>7</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Tom Mid</name>
>>>             <volume>1</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>0.8</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>tom_Rock_mid.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>8</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Pedal HH</name>
>>>             <volume>0.89</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>0.78</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>hhp_Dry_a.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>9</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Tom Hi</name>
>>>             <volume>1</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>0.42</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>tom_Rock_hi.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>10</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Open HH</name>
>>>             <volume>0.8</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>0.84</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>hhc_Rock_b.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>11</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Cowbell</name>
>>>             <volume>0.8</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>misc_Cowbell.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>12</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Ride Jazz</name>
>>>             <volume>0.8</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>cym_Jazz.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>13</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Crash</name>
>>>             <volume>0.69</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>0.88</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>cra_Rock_a.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>14</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Ride Rock</name>
>>>             <volume>0.8</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>0.58</pan_L>
>>>             <pan_R>1</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>cym_Rock_b.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>         <instrument>
>>>             <id>15</id>
>>>             <drumkit>GMkit</drumkit>
>>>             <name>Crash Jazz</name>
>>>             <volume>0.77</volume>
>>>             <isMuted>false</isMuted>
>>>             <pan_L>1</pan_L>
>>>             <pan_R>0.78</pan_R>
>>>             <gain>1</gain>
>>>             <filterActive>false</filterActive>
>>>             <filterCutoff>1</filterCutoff>
>>>             <filterResonance>0</filterResonance>
>>>             <FX1Level>0</FX1Level>
>>>             <FX2Level>0</FX2Level>
>>>             <FX3Level>0</FX3Level>
>>>             <FX4Level>0</FX4Level>
>>>             <Attack>0</Attack>
>>>             <Decay>0</Decay>
>>>             <Sustain>1</Sustain>
>>>             <Release>1000</Release>
>>>             <randomPitchFactor>0</randomPitchFactor>
>>>             <muteGroup>-1</muteGroup>
>>>             <layer>
>>>                 <filename>cra_Jazz.flac</filename>
>>>                 <min>0</min>
>>>                 <max>1</max>
>>>                 <gain>1</gain>
>>>                 <pitch>0</pitch>
>>>             </layer>
>>>         </instrument>
>>>     </instrumentList>
>>>     <patternList>
>>>         <pattern>
>>>             <name>Pattern 1</name>
>>>             <size>192</size>
>>>             <noteList>
>>>                 <note>
>>>                     <position>24</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>48</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>2</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>96</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>120</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>144</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>2</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>168</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>             </noteList>
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 2</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 3</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 4</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 5</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 6</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 7</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 8</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 9</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>Pattern 10</name>
>>>             <size>192</size>
>>>             <noteList />
>>>         </pattern>
>>>         <pattern>
>>>             <name>blah</name>
>>>             <size>192</size>
>>>             <noteList>
>>>                 <note>
>>>                     <position>0</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>24</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>48</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>2</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>48</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>96</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>96</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>120</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>144</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>2</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>144</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>156</position>
>>>                     <velocity>0.22</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>168</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>168</position>
>>>                     <velocity>0.56</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>             </noteList>
>>>         </pattern>
>>>         <pattern>
>>>             <name>blah2</name>
>>>             <size>192</size>
>>>             <noteList>
>>>                 <note>
>>>                     <position>0</position>
>>>                     <velocity>0.19</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>24</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>24</position>
>>>                     <velocity>0.88</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>36</position>
>>>                     <velocity>0.4</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>48</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>2</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>48</position>
>>>                     <velocity>0.2</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>72</position>
>>>                     <velocity>0.86</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>96</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>96</position>
>>>                     <velocity>0.17</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>120</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>120</position>
>>>                     <velocity>0.79</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>144</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>2</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>144</position>
>>>                     <velocity>0.17</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>168</position>
>>>                     <velocity>0.8</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>0</instrument>
>>>                 </note>
>>>                 <note>
>>>                     <position>168</position>
>>>                     <velocity>0.85</velocity>
>>>                     <pan_L>0.5</pan_L>
>>>                     <pan_R>0.5</pan_R>
>>>                     <pitch>0</pitch>
>>>                     <key>C0</key>
>>>                     <length>-1</length>
>>>                     <instrument>6</instrument>
>>>                 </note>
>>>             </noteList>
>>>         </pattern>
>>>     </patternList>
>>>     <patternSequence>
>>>         <group>
>>>             <patternID>blah2</patternID>
>>>         </group>
>>>     </patternSequence>
>>>     <ladspa>
>>>         <fx>
>>>             <name>no plugin</name>
>>>             <filename>-</filename>
>>>             <enabled>false</enabled>
>>>             <volume>0</volume>
>>>         </fx>
>>>         <fx>
>>>             <name>no plugin</name>
>>>             <filename>-</filename>
>>>             <enabled>false</enabled>
>>>             <volume>0</volume>
>>>         </fx>
>>>         <fx>
>>>             <name>no plugin</name>
>>>             <filename>-</filename>
>>>             <enabled>false</enabled>
>>>             <volume>0</volume>
>>>         </fx>
>>>         <fx>
>>>             <name>no plugin</name>
>>>             <filename>-</filename>
>>>             <enabled>false</enabled>
>>>             <volume>0</volume>
>>>         </fx>
>>>     </ladspa>
>>> </song>
>>>
>>> -------------------------------------------------------------------------
>>> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW!
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>>> along with a healthy diet, reduces your potential for chronic lameness
>>> and boredom. Vote Now at http://www.sourceforge.net/community/cca08
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>>> [email protected]
>>> https://lists.sourceforge.net/lists/listinfo/hydrogen-devel
>>>
>>>       
>> -------------------------------------------------------------------------
>> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW!
>> Studies have shown that voting for your favorite open source project,
>> along with a healthy diet, reduces your potential for chronic lameness
>> and boredom. Vote Now at http://www.sourceforge.net/community/cca08
>> _______________________________________________
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>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/hydrogen-devel
>>
>>
>>     
>
> -------------------------------------------------------------------------
> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW!
> Studies have shown that voting for your favorite open source project,
> along with a healthy diet, reduces your potential for chronic lameness
> and boredom. Vote Now at http://www.sourceforge.net/community/cca08
> _______________________________________________
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> [email protected]
> https://lists.sourceforge.net/lists/listinfo/hydrogen-devel
>   


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Studies have shown that voting for your favorite open source project,
along with a healthy diet, reduces your potential for chronic lameness
and boredom. Vote Now at http://www.sourceforge.net/community/cca08
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