Hi Jason.. Are you using a recent svn-version (248 atm)? -Sebastian
Jason Schaefer wrote: > I get a segfault when I select the ladspa plugins: time-> delays-> > tape delay simulation and tap stereo echo > > it doesn't happen everytime, but most of the time it does. I am > selecting while playing. > > (I) LadspaFX LadspaFX INIT - /usr/lib/ladspa/tape_delay_1211.so - tapeDelay > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) INIT - /usr/lib/ladspa/tape_delay_1211.so - > tapeDelay > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tape speed (inches/sec, > 1=normal)] min=0, max=10, controlValue=1 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Dry level > (dB)] min=-90, max=0, controlValue=-90 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 1 distance > (inches)] min=0, max=4, controlValue=0 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 1 level > (dB)] min=-90, max=0, controlValue=0 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 2 distance > (inches)] min=0, max=4, controlValue=1 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 2 level > (dB)] min=-90, max=0, controlValue=-90 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 3 distance > (inches)] min=0, max=4, controlValue=2 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 3 level > (dB)] min=-90, max=0, controlValue=-90 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 4 distance > (inches)] min=0, max=4, controlValue=3 > (I) static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&, > const QString&, long int) Input control port [Tap 4 level > (dB)] min=-90, max=0, controlValue=-90 > (I) LadspaFX connectAudioPorts [connectAudioPorts] > (I) LadspaFX activate activate Tape Delay Simulation > (I) LadspaFXProperties updateControls *** [updateControls] *** > (I) SongWriter writeSong Saving song > /home/jason/musprodlap/hydrogen/svn testing/svn209.autosave.h2song > (I) Effects getLadspaFXGroup [getLadspaFXGroup] > (I) Effects getLadspaFXGroup [getLadspaFXGroup] > (I) Effects getLadspaFXGroup [getLadspaFXGroup] > Segmentation fault > > > > > > > > > <song> > <version>0.9.4-svn209</version> > <bpm>100</bpm> > <volume>0.73</volume> > <metronomeVolume>0.5</metronomeVolume> > <name>Untitled Song</name> > <author>Unknown</author> > <notes>Empty song.</notes> > <license>Unknown license</license> > <loopEnabled>true</loopEnabled> > <mode>pattern</mode> > <humanize_time>0</humanize_time> > <humanize_velocity>0</humanize_velocity> > <swing_factor>0</swing_factor> > <instrumentList> > <instrument> > <id>0</id> > <drumkit>GMkit</drumkit> > <name>Kick</name> > <volume>1</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>kick_Dry_b.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>1</id> > <drumkit>GMkit</drumkit> > <name>Stick</name> > <volume>0.69</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>stick_Woody.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>2</id> > <drumkit>GMkit</drumkit> > <name>Snare Jazz</name> > <volume>1</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>sn_Jazz_c.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>3</id> > <drumkit>GMkit</drumkit> > <name>Hand Clap</name> > <volume>0.88</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>clap_Dry_c.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>4</id> > <drumkit>GMkit</drumkit> > <name>Snare Rock</name> > <volume>1</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>sn_Wet_b.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>5</id> > <drumkit>GMkit</drumkit> > <name>Tom Low</name> > <volume>0.96</volume> > <isMuted>false</isMuted> > <pan_L>0.44</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>tom_Rock_lo.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>6</id> > <drumkit>GMkit</drumkit> > <name>Closed HH</name> > <volume>0.89</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>0.78</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>hhc_Dry_a.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>7</id> > <drumkit>GMkit</drumkit> > <name>Tom Mid</name> > <volume>1</volume> > <isMuted>false</isMuted> > <pan_L>0.8</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>tom_Rock_mid.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>8</id> > <drumkit>GMkit</drumkit> > <name>Pedal HH</name> > <volume>0.89</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>0.78</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>hhp_Dry_a.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>9</id> > <drumkit>GMkit</drumkit> > <name>Tom Hi</name> > <volume>1</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>0.42</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>tom_Rock_hi.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>10</id> > <drumkit>GMkit</drumkit> > <name>Open HH</name> > <volume>0.8</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>0.84</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>hhc_Rock_b.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>11</id> > <drumkit>GMkit</drumkit> > <name>Cowbell</name> > <volume>0.8</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>misc_Cowbell.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>12</id> > <drumkit>GMkit</drumkit> > <name>Ride Jazz</name> > <volume>0.8</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>cym_Jazz.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>13</id> > <drumkit>GMkit</drumkit> > <name>Crash</name> > <volume>0.69</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>0.88</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>cra_Rock_a.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>14</id> > <drumkit>GMkit</drumkit> > <name>Ride Rock</name> > <volume>0.8</volume> > <isMuted>false</isMuted> > <pan_L>0.58</pan_L> > <pan_R>1</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>cym_Rock_b.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > <instrument> > <id>15</id> > <drumkit>GMkit</drumkit> > <name>Crash Jazz</name> > <volume>0.77</volume> > <isMuted>false</isMuted> > <pan_L>1</pan_L> > <pan_R>0.78</pan_R> > <gain>1</gain> > <filterActive>false</filterActive> > <filterCutoff>1</filterCutoff> > <filterResonance>0</filterResonance> > <FX1Level>0</FX1Level> > <FX2Level>0</FX2Level> > <FX3Level>0</FX3Level> > <FX4Level>0</FX4Level> > <Attack>0</Attack> > <Decay>0</Decay> > <Sustain>1</Sustain> > <Release>1000</Release> > <randomPitchFactor>0</randomPitchFactor> > <muteGroup>-1</muteGroup> > <layer> > <filename>cra_Jazz.flac</filename> > <min>0</min> > <max>1</max> > <gain>1</gain> > <pitch>0</pitch> > </layer> > </instrument> > </instrumentList> > <patternList> > <pattern> > <name>Pattern 1</name> > <size>192</size> > <noteList> > <note> > <position>24</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>48</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>2</instrument> > </note> > <note> > <position>96</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>120</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>144</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>2</instrument> > </note> > <note> > <position>168</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > </noteList> > </pattern> > <pattern> > <name>Pattern 2</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 3</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 4</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 5</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 6</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 7</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 8</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 9</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>Pattern 10</name> > <size>192</size> > <noteList /> > </pattern> > <pattern> > <name>blah</name> > <size>192</size> > <noteList> > <note> > <position>0</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>24</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>48</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>2</instrument> > </note> > <note> > <position>48</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>96</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>96</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>120</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>144</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>2</instrument> > </note> > <note> > <position>144</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>156</position> > <velocity>0.22</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>168</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>168</position> > <velocity>0.56</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > </noteList> > </pattern> > <pattern> > <name>blah2</name> > <size>192</size> > <noteList> > <note> > <position>0</position> > <velocity>0.19</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>24</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>24</position> > <velocity>0.88</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>36</position> > <velocity>0.4</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>48</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>2</instrument> > </note> > <note> > <position>48</position> > <velocity>0.2</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>72</position> > <velocity>0.86</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>96</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>96</position> > <velocity>0.17</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>120</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>120</position> > <velocity>0.79</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>144</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>2</instrument> > </note> > <note> > <position>144</position> > <velocity>0.17</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > <note> > <position>168</position> > <velocity>0.8</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>0</instrument> > </note> > <note> > <position>168</position> > <velocity>0.85</velocity> > <pan_L>0.5</pan_L> > <pan_R>0.5</pan_R> > <pitch>0</pitch> > <key>C0</key> > <length>-1</length> > <instrument>6</instrument> > </note> > </noteList> > </pattern> > </patternList> > <patternSequence> > <group> > <patternID>blah2</patternID> > </group> > </patternSequence> > <ladspa> > <fx> > <name>no plugin</name> > <filename>-</filename> > <enabled>false</enabled> > <volume>0</volume> > </fx> > <fx> > <name>no plugin</name> > <filename>-</filename> > <enabled>false</enabled> > <volume>0</volume> > </fx> > <fx> > <name>no plugin</name> > <filename>-</filename> > <enabled>false</enabled> > <volume>0</volume> > </fx> > <fx> > <name>no plugin</name> > <filename>-</filename> > <enabled>false</enabled> > <volume>0</volume> > </fx> > </ladspa> > </song> > > ------------------------------------------------------------------------- > Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! > Studies have shown that voting for your favorite open source project, > along with a healthy diet, reduces your potential for chronic lameness > and boredom. Vote Now at http://www.sourceforge.net/community/cca08 > _______________________________________________ > Hydrogen-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/hydrogen-devel > ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Hydrogen-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/hydrogen-devel
