yeah, both of these are 247

On Mon, Jul 14, 2008 at 2:55 PM, Sebastian Moors <[EMAIL PROTECTED]> wrote:
> Hi Jason..
>
> Are you using a recent svn-version (248 atm)?
> -Sebastian
>
> Jason Schaefer wrote:
>> I get a segfault when I select the ladspa plugins: time-> delays->
>> tape delay simulation and tap stereo echo
>>
>> it doesn't happen everytime, but most of the time it does. I am
>> selecting while playing.
>>
>> (I) LadspaFX  LadspaFX INIT - /usr/lib/ladspa/tape_delay_1211.so - tapeDelay
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) INIT - /usr/lib/ladspa/tape_delay_1211.so -
>> tapeDelay
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tape speed (inches/sec,
>> 1=normal)]    min=0,  max=10, controlValue=1
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Dry level
>> (dB)] min=-90,        max=0,  controlValue=-90
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 1 distance
>> (inches)]     min=0,  max=4,  controlValue=0
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 1 level
>> (dB)] min=-90,        max=0,  controlValue=0
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 2 distance
>> (inches)]     min=0,  max=4,  controlValue=1
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 2 level
>> (dB)] min=-90,        max=0,  controlValue=-90
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 3 distance
>> (inches)]     min=0,  max=4,  controlValue=2
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 3 level
>> (dB)] min=-90,        max=0,  controlValue=-90
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 4 distance
>> (inches)]     min=0,  max=4,  controlValue=3
>> (I)   static H2Core::LadspaFX* H2Core::LadspaFX::load(const QString&,
>> const QString&, long int) Input control port  [Tap 4 level
>> (dB)] min=-90,        max=0,  controlValue=-90
>> (I) LadspaFX  connectAudioPorts [connectAudioPorts]
>> (I) LadspaFX  activate activate Tape Delay Simulation
>> (I) LadspaFXProperties        updateControls *** [updateControls] ***
>> (I) SongWriter        writeSong Saving song
>> /home/jason/musprodlap/hydrogen/svn testing/svn209.autosave.h2song
>> (I) Effects   getLadspaFXGroup [getLadspaFXGroup]
>> (I) Effects   getLadspaFXGroup [getLadspaFXGroup]
>> (I) Effects   getLadspaFXGroup [getLadspaFXGroup]
>> Segmentation fault
>>
>>
>>
>>
>>
>>
>>
>>
>> <song>
>>     <version>0.9.4-svn209</version>
>>     <bpm>100</bpm>
>>     <volume>0.73</volume>
>>     <metronomeVolume>0.5</metronomeVolume>
>>     <name>Untitled Song</name>
>>     <author>Unknown</author>
>>     <notes>Empty song.</notes>
>>     <license>Unknown license</license>
>>     <loopEnabled>true</loopEnabled>
>>     <mode>pattern</mode>
>>     <humanize_time>0</humanize_time>
>>     <humanize_velocity>0</humanize_velocity>
>>     <swing_factor>0</swing_factor>
>>     <instrumentList>
>>         <instrument>
>>             <id>0</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Kick</name>
>>             <volume>1</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>kick_Dry_b.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>1</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Stick</name>
>>             <volume>0.69</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>stick_Woody.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>2</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Snare Jazz</name>
>>             <volume>1</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>sn_Jazz_c.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>3</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Hand Clap</name>
>>             <volume>0.88</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>clap_Dry_c.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>4</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Snare Rock</name>
>>             <volume>1</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>sn_Wet_b.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>5</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Tom Low</name>
>>             <volume>0.96</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>0.44</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>tom_Rock_lo.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>6</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Closed HH</name>
>>             <volume>0.89</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>0.78</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>hhc_Dry_a.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>7</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Tom Mid</name>
>>             <volume>1</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>0.8</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>tom_Rock_mid.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>8</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Pedal HH</name>
>>             <volume>0.89</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>0.78</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>hhp_Dry_a.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>9</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Tom Hi</name>
>>             <volume>1</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>0.42</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>tom_Rock_hi.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>10</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Open HH</name>
>>             <volume>0.8</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>0.84</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>hhc_Rock_b.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>11</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Cowbell</name>
>>             <volume>0.8</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>misc_Cowbell.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>12</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Ride Jazz</name>
>>             <volume>0.8</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>cym_Jazz.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>13</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Crash</name>
>>             <volume>0.69</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>0.88</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>cra_Rock_a.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>14</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Ride Rock</name>
>>             <volume>0.8</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>0.58</pan_L>
>>             <pan_R>1</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>cym_Rock_b.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>         <instrument>
>>             <id>15</id>
>>             <drumkit>GMkit</drumkit>
>>             <name>Crash Jazz</name>
>>             <volume>0.77</volume>
>>             <isMuted>false</isMuted>
>>             <pan_L>1</pan_L>
>>             <pan_R>0.78</pan_R>
>>             <gain>1</gain>
>>             <filterActive>false</filterActive>
>>             <filterCutoff>1</filterCutoff>
>>             <filterResonance>0</filterResonance>
>>             <FX1Level>0</FX1Level>
>>             <FX2Level>0</FX2Level>
>>             <FX3Level>0</FX3Level>
>>             <FX4Level>0</FX4Level>
>>             <Attack>0</Attack>
>>             <Decay>0</Decay>
>>             <Sustain>1</Sustain>
>>             <Release>1000</Release>
>>             <randomPitchFactor>0</randomPitchFactor>
>>             <muteGroup>-1</muteGroup>
>>             <layer>
>>                 <filename>cra_Jazz.flac</filename>
>>                 <min>0</min>
>>                 <max>1</max>
>>                 <gain>1</gain>
>>                 <pitch>0</pitch>
>>             </layer>
>>         </instrument>
>>     </instrumentList>
>>     <patternList>
>>         <pattern>
>>             <name>Pattern 1</name>
>>             <size>192</size>
>>             <noteList>
>>                 <note>
>>                     <position>24</position>
>>                     <velocity>0.8</velocity>
>>                     <pan_L>0.5</pan_L>
>>                     <pan_R>0.5</pan_R>
>>                     <pitch>0</pitch>
>>                     <key>C0</key>
>>                     <length>-1</length>
>>                     <instrument>0</instrument>
>>                 </note>
>>                 <note>
>>                     <position>48</position>
>>                     <velocity>0.8</velocity>
>>                     <pan_L>0.5</pan_L>
>>                     <pan_R>0.5</pan_R>
>>                     <pitch>0</pitch>
>>                     <key>C0</key>
>>                     <length>-1</length>
>>                     <instrument>2</instrument>
>>                 </note>
>>                 <note>
>>                     <position>96</position>
>>                     <velocity>0.8</velocity>
>>                     <pan_L>0.5</pan_L>
>>                     <pan_R>0.5</pan_R>
>>                     <pitch>0</pitch>
>>                     <key>C0</key>
>>                     <length>-1</length>
>>                     <instrument>0</instrument>
>>                 </note>
>>                 <note>
>>                     <position>120</position>
>>                     <velocity>0.8</velocity>
>>                     <pan_L>0.5</pan_L>
>>                     <pan_R>0.5</pan_R>
>>                     <pitch>0</pitch>
>>                     <key>C0</key>
>>                     <length>-1</length>
>>                     <instrument>0</instrument>
>>                 </note>
>>                 <note>
>>                     <position>144</position>
>>                     <velocity>0.8</velocity>
>>                     <pan_L>0.5</pan_L>
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>>     <ladspa>
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>>
>> -------------------------------------------------------------------------
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>
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