I'm running the latest and greatest ioquake3 from SVN to run Urban Terror on CentOS 5.3. I am having a problem where my mouse movements seem to be artificially limited. For example, when I enter the game, and I start moving the mouse to the right side, my player will rotate right, and then will hit a "limit", after which any further movement of the mouse to the right won't result in further player rotation.
I compiled ioquake3 from SVN (the latest) because I was getting the same problem with ioUrbanTerror plain vanilla. However, the latest ioquake3 did not fix this problem. When I compile either ioUrbanTerror or ioquake3 with SDL disabled, I don't get this problem, which leads me to suspect that the problem is somehow SDL-related. CentOS seems like a fairly standard Linux distribution, so I'm sure other people have run into this problem. However, I do not endorse CentOS. Are there any good fixes for this? I would like to keep SDL enabled if possible. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
