Hello again,

Try applying this setting in the ioquake3 console:  "in_dgamouse 2" (no quotes)

I recently had to do this with Quake Live with a recent SDL build.  My
problem was not the same as your's but is similar.  According to this
(http://ubuntuforums.org/showthread.php?t=60529), it turns off SDL
mouse acceleration.

Later,
EJ


On Wed, Jun 30, 2010 at 8:23 AM, eviljoel <[email protected]> wrote:
> Hello Nerius,
>
> I am somewhat familiar with this problem.  I think I got it in some
> other Quake based game.  I'm pretty sure your mouse cursor is hitting
> the edge of the screen and can't go any further.  What most PC video
> games do is constantly reposition the mouse cursor on the center of
> the screen.  Your version of SDL seems to have problems doing that for
> some reason.
>
> Hopefully this gives you some clue to help you move forward.
>
> Later,
> EJ
>
>
> On Wed, Jun 30, 2010 at 6:30 AM,  <[email protected]> wrote:
>>> I'm running the latest and greatest ioquake3 from SVN to run Urban
>>> Terror on CentOS 5.3.  I am having a problem where my mouse movements
>>> seem to be artificially limited.  For example, when I enter the game,
>>> and I start moving the mouse to the right side, my player will rotate
>>> right, and then will hit a "limit", after which any further movement
>>> of the mouse to the right won't result in further player rotation.
>>>
>>> I compiled ioquake3 from SVN (the latest) because I was getting the
>>> same problem with ioUrbanTerror plain vanilla.  However, the latest
>>> ioquake3 did not fix this problem.
>>>
>>> When I compile either ioUrbanTerror or ioquake3 with SDL disabled, I
>>> don't get this problem, which leads me to suspect that the problem is
>>> somehow SDL-related.
>>>
>>> CentOS seems like a fairly standard Linux distribution, so I'm sure
>>> other people have run into this problem.  However, I do not endorse
>>> CentOS.  Are there any good fixes for this?  I would like to keep SDL
>>> enabled if possible.
>>
>> Seeing as how CentOS is basically the same as Red Hat Enterprise Linux,
>> gaming performance is probably not high on the distro's list of things
>> they care about.  I would think that the problem probably shows up on the
>> equivalent RHEL distro and is distro-related.
>>
>> Someone with more *nix knowledge might be able to suggest plopping in a
>> different/newer version of SDL to see if that fixes things but that's
>> beyond the scope of my brain-meats.
>>
>> Monk.
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>>
>
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