Hello Nerius, Sorry about the bad command. Try this on the Linux command line before starting ioquake3:
export SDL_VIDEO_X11_DGAMOUSE=0 That also disables SDL mouse acceleration. Later, EJ On Wed, Jun 30, 2010 at 12:16 PM, Nerius Landys <[email protected]> wrote: >> Try applying this setting in the ioquake3 console: "in_dgamouse 2" (no >> quotes) >> >> I recently had to do this with Quake Live with a recent SDL build. My >> problem was not the same as your's but is similar. According to this >> (http://ubuntuforums.org/showthread.php?t=60529), it turns off SDL >> mouse acceleration. > > in_dgamouse is not a recognized command in ioquake3. > > I did figure out a way to partially address this issue with the mouse > that I'm having. Let's say I'm in windowed mode. When I start > getting this problem (of the "mouse limiting"), I bring down the > console to free up the desktop pointer, then click on another window > on my desktop, then click back on the ioquake3 window. This fixes the > "mouse limiting" problem for a while, until I move the ioquake3 window > or some other window-movement event happens. > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
