On Mon, Oct 11, 2010 at 14:57, Matthias Bentrup <[email protected]> wrote: > Instead of increasing the constant you should just remove the MAX_LIGHTMAPS > constant altogether. The engine is perfectly capable of rendering any number > of lightmaps until the texture memory is full and I think imposing an > artificial limit makes no sense.
Agreed. Static memory seems to be modus operandi in the Q3A engine so that's why I went with it (nearly five years ago today - my, how time has flown). If Zachary or one of the other PTBs gives the green light, I'd be happy to submit such a patch. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
