On Mon, Oct 11, 2010 at 14:57, Matthias Bentrup
<[email protected]> wrote:
> Instead of increasing the constant you should just remove the MAX_LIGHTMAPS
> constant altogether. The engine is perfectly capable of rendering any number
> of lightmaps until the texture memory is full and I think imposing an
> artificial limit makes no sense.

Agreed. Static memory seems to be modus operandi in the Q3A engine so
that's why I went with it (nearly five years ago today - my, how time
has flown). If Zachary or one of the other PTBs gives the green light,
I'd be happy to submit such a patch.
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