Regarding this actual patch.

The original complaint is that a mapper says on the forums his map is 
compatible with idquake3 but not with ioquake3.

Your speculation is that raising MAX_LIGHTMAPS would solve the issue.
However, we've never lowered that value.

I'd rather address why his map works in idquake3 and not ioquake3 than work 
around this issue in such a way as to allow mappers to create maps incompatible 
with idquake3. and ruin multiplayer for baseq3.

Please let me know if I've misunderstood the issue.



On Oct 8, 2010, at 5:54 AM, Ben Noordhuis wrote:

> For the love of God, could a committer please apply the attached
> one-liner? It's a fix for issue #4578[1] which has only been open
> since March of this year.
> 
> I don't want to sound belligerent but are there any people still
> working on ioquake3? The bugzilla is scarcely updated and the only
> commits I see are from thilo and ludwig (and even those are few and
> far between). If you'd run it through graphviz, the plot would
> probably be a depressing sight.
> 
> [1] http://bugzilla.icculus.org/show_bug.cgi?id=4578
> <0001-Bump-MAX_LIGHTMAPS-from-256-to-512.-Fix-for-issue-45.patch>_______________________________________________
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