Regarding this actual patch. The original complaint is that a mapper says on the forums his map is compatible with idquake3 but not with ioquake3.
Your speculation is that raising MAX_LIGHTMAPS would solve the issue. However, we've never lowered that value. I'd rather address why his map works in idquake3 and not ioquake3 than work around this issue in such a way as to allow mappers to create maps incompatible with idquake3. and ruin multiplayer for baseq3. Please let me know if I've misunderstood the issue. On Oct 8, 2010, at 5:54 AM, Ben Noordhuis wrote: > For the love of God, could a committer please apply the attached > one-liner? It's a fix for issue #4578[1] which has only been open > since March of this year. > > I don't want to sound belligerent but are there any people still > working on ioquake3? The bugzilla is scarcely updated and the only > commits I see are from thilo and ludwig (and even those are few and > far between). If you'd run it through graphviz, the plot would > probably be a depressing sight. > > [1] http://bugzilla.icculus.org/show_bug.cgi?id=4578 > <0001-Bump-MAX_LIGHTMAPS-from-256-to-512.-Fix-for-issue-45.patch>_______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
