If all those modules I mentioned erlier are ready, then the next natural
steps are label and button.

  Backgroundbox and frame are also quite simple.

  If canvas is implemented, then I can work on a CD drivers so IupMatrix
and IupPlot can be used without changes.

  IupGlcanvas is also very simple and extremely useful.

  I would leave text, list and tree to the end. They are definitely the
most complex ones.

Best,
Scuri
 Em 24/07/2015 20:34, "Eric Wing" <ewmail...@gmail.com> escreveu:

> On 7/23/15, Antonio Scuri <sc...@tecgraf.puc-rio.br> wrote:
> > 1) About the main loop. I think it is quite similar to the GTK:
> >
> > int IupMainLoop(void)
> > {
> >   gtk_main();
> >   return IUP_NOERROR;
> > }
> >
> >   That's ok.
> >
> > 2) UnMap will be called only when you destroy the dialog. IUP does not
> > automatically destroy its dialogs.
> >
>
> Okay, I think I'm going to go with Apple's [NSApp run].
> I think I fixed up the window memory life cycle now.
>
> I just also implemented IupTimer since that seemed to be one of the
> easiest things to do.
>
> And I created a second Xcode project for the official tests. Currently
> only timer and dialog are in there.
>
> Trying to think what the next easiest step should be.
>
> Thanks,
> Eric
>
>
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