If all those modules I mentioned erlier are ready, then the next natural steps are label and button.
Backgroundbox and frame are also quite simple. If canvas is implemented, then I can work on a CD drivers so IupMatrix and IupPlot can be used without changes. IupGlcanvas is also very simple and extremely useful. I would leave text, list and tree to the end. They are definitely the most complex ones. Best, Scuri Em 24/07/2015 20:34, "Eric Wing" <ewmail...@gmail.com> escreveu: > On 7/23/15, Antonio Scuri <sc...@tecgraf.puc-rio.br> wrote: > > 1) About the main loop. I think it is quite similar to the GTK: > > > > int IupMainLoop(void) > > { > > gtk_main(); > > return IUP_NOERROR; > > } > > > > That's ok. > > > > 2) UnMap will be called only when you destroy the dialog. IUP does not > > automatically destroy its dialogs. > > > > Okay, I think I'm going to go with Apple's [NSApp run]. > I think I fixed up the window memory life cycle now. > > I just also implemented IupTimer since that seemed to be one of the > easiest things to do. > > And I created a second Xcode project for the official tests. Currently > only timer and dialog are in there. > > Trying to think what the next easiest step should be. > > Thanks, > Eric > > > ------------------------------------------------------------------------------ > _______________________________________________ > Iup-users mailing list > Iup-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/iup-users > >
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