Here's a sample code block for my font library. It does allow you to
use more then one font.

-- setup fonts
const byte FONT_MORE_THEN_ONE = TRUE -- use more then one font
const byte FONT_BIT_DIRECTION = FONT_TOP_RIGHT_HORIZONTAL -- see
constants_jallib.jal
const byte FONT_AUTO_WRAP = TRUE -- auto wrap text at end of screen
--
include glcd_font -- include the font library
--
-- choose some fonts
alias FONT_1        is FONT_8x12_TOP_RIGHT_HORIZONTAL_NO_NAME
alias FONT_1_WIDTH  is FONT_8x12_WIDTH
alias FONT_1_HEIGHT is FONT_8x12_HEIGHT
--
-- set your current font
font_number = 1  -- select your font number
font_width  = FONT_1_WIDTH  -- must match current font width
font_height = FONT_1_HEIGHT -- must match current font height


I currently use a font draw procedure within my GLCD specific library
since I write pixels in blocks. One generic procedure may be created
to draw text pixel by pixel, instead of in blocks like my GLCD since
my glcd can also draw pixel by pixel (slower).

Matt.

-- 
You received this message because you are subscribed to the Google Groups 
"jallib" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/jallib?hl=en.

Reply via email to