Hi, I don't think using JApplet won't help you much. The only reason I think it may make a difference is that JApplets in 6u10 disable the clearing of the background on resize.
I would suggest not to do multi-threaded rendering, it's generally a bad idea. You don't get any advantage from doing so, but the rendering code will be too complicated. One thing you should do when using BS is disable repaints (setIgnoreRepaint()) - it may help. Thanks, Dmitri [EMAIL PROTECTED] wrote:
Hi Dmitri, Well I have been quite happy to use an Applet but I found that it's very problematic to avoid flickering on resizing when there are more than one rendering threads. I have one thread which is responsible for rendering the basic layout of the screen and another which renders an animation. I am struggling a bit with resizing seemingly causing the back buffer to be cleared but only when both threads have a different Graphics object for the draw graphics. Anyway, this isn't happening in my JFrame implementation of the same program so I figured that perhaps if I change over to using JApplet and JPanel instead of Applet and Canvas then maybe the problem would go away. I have now managed to minimize the flickering by doing a full re-render when a resize is detected and the second thread is active. There is still a small degree of flickering but it is probably acceptable and as good as it is going to get :-)
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