OK thanks Dmitri. Unfortunately using setIgnoreRepaint() doesn't help.
My multithreaded rendering is working very nicely and in some ways is less complex than putting it all in one thread. I think I will just live with the small amount of flickering on resize that I have now. -- And loving it, -Qu0ll (Rare, not extinct) _________________________________________________ [EMAIL PROTECTED] [Replace the "SixFour" with numbers to email me] [Message sent by forum member 'qu0ll' (qu0ll)] http://forums.java.net/jive/thread.jspa?messageID=289436 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".