Dmitri Trembovetski wrote:

  Hi,

  I don't think using JApplet won't help you much.

  Ok, that should have been:
    "I don't think using JApplet will help you much."

  Dmitri


  The only reason I think it may make a difference is that
  JApplets in 6u10 disable the clearing of the background on
  resize.

  I would suggest not to do multi-threaded rendering, it's
  generally a bad idea. You don't get any advantage from
  doing so, but the rendering code will be too complicated.

  One thing you should do when using BS is disable
  repaints (setIgnoreRepaint()) - it may help.

  Thanks,
    Dmitri


[EMAIL PROTECTED] wrote:
Hi Dmitri,

Well I have been quite happy to use an Applet but I found that it's very problematic to avoid flickering on resizing when there are more than one rendering threads. I have one thread which is responsible for rendering the basic layout of the screen and another which renders an animation. I am struggling a bit with resizing seemingly causing the back buffer to be cleared but only when both threads have a different Graphics object for the draw graphics.

Anyway, this isn't happening in my JFrame implementation of the same program so I figured that perhaps if I change over to using JApplet and JPanel instead of Applet and Canvas then maybe the problem would go away.

I have now managed to minimize the flickering by doing a full re-render when a resize is detected and the second thread is active. There is still a small degree of flickering but it is probably acceptable and as good as it is going to get :-)


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