From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 25, 2001 11:53 PM


> On Sun, 25 Nov 2001, Raśl wrote:
>
> > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it
on a JVM with Java 3D-DirectX-JRE?
>
> Yes. The Java3D API is the same, the only differnce is the underlying
> implementation. There are some minor functional differences, but usually
most
> of them are not important.

Ok, thanks, but can my Applet knows if it is running on a DirectX or on a
OpenGL JRE? (That's important because of the minor functional diferences :(

>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Freelance Java Consultant                  http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Look through the lens, and the light breaks down into many lights.
>  Turn it or move it, and a new set of arrangements appears... is it
>  a single light or many lights, lights that one must know how to
>  distinguish, recognise and appreciate? Is it one light with many
>  frames or one frame for many lights?"      -Subcomandante Marcos
> -------------------------------------------------------------------
>
>
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