From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, November 25, 2001 11:53 PM
> On Sun, 25 Nov 2001, Raśl wrote: > > > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE? > > Yes. The Java3D API is the same, the only differnce is the underlying > implementation. There are some minor functional differences, but usually most > of them are not important. Ok, thanks, but can my Applet knows if it is running on a DirectX or on a OpenGL JRE? (That's important because of the minor functional diferences :( > > -- > Justin Couch http://www.vlc.com.au/~justin/ > Freelance Java Consultant http://www.yumetech.com/ > Author, Java 3D FAQ Maintainer http://www.j3d.org/ > ------------------------------------------------------------------- > "Look through the lens, and the light breaks down into many lights. > Turn it or move it, and a new set of arrangements appears... is it > a single light or many lights, lights that one must know how to > distinguish, recognise and appreciate? Is it one light with many > frames or one frame for many lights?" -Subcomandante Marcos > ------------------------------------------------------------------- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".