>Ok, thanks, but can my Applet knows if it is running on a DirectX or on a
>OpenGL JRE? (That's important because of the minor functional diferences :(

Yes, See VirtualUniverse.getProperties().

-- 
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date: Mon, 26 Nov 2001 00:18:23 +0100
>From: Raśl <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX and OpenGL
>To: [EMAIL PROTECTED]
>
>From: "Justin Couch" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Sunday, November 25, 2001 11:53 PM
>
>
>> On Sun, 25 Nov 2001, Raśl wrote:
>>
>> > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it
>on a JVM with Java 3D-DirectX-JRE?
>>
>> Yes. The Java3D API is the same, the only differnce is the underlying
>> implementation. There are some minor functional differences, but usually
>most
>> of them are not important.
>
>Ok, thanks, but can my Applet knows if it is running on a DirectX or on a
>OpenGL JRE? (That's important because of the minor functional diferences :(
>
>>
>> --
>> Justin Couch                         http://www.vlc.com.au/~justin/
>> Freelance Java Consultant                  http://www.yumetech.com/
>> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
>> -------------------------------------------------------------------
>> "Look through the lens, and the light breaks down into many lights.
>>  Turn it or move it, and a new set of arrangements appears... is it
>>  a single light or many lights, lights that one must know how to
>>  distinguish, recognise and appreciate? Is it one light with many
>>  frames or one frame for many lights?"      -Subcomandante Marcos
>> -------------------------------------------------------------------
>>
>>
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>
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