>Ok, thanks, but can my Applet knows if it is running on a DirectX or on a >OpenGL JRE? (That's important because of the minor functional diferences :(
Yes, See VirtualUniverse.getProperties(). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 26 Nov 2001 00:18:23 +0100 >From: Raśl <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] DirectX and OpenGL >To: [EMAIL PROTECTED] > >From: "Justin Couch" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Sunday, November 25, 2001 11:53 PM > > >> On Sun, 25 Nov 2001, Raśl wrote: >> >> > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it >on a JVM with Java 3D-DirectX-JRE? >> >> Yes. The Java3D API is the same, the only differnce is the underlying >> implementation. There are some minor functional differences, but usually >most >> of them are not important. > >Ok, thanks, but can my Applet knows if it is running on a DirectX or on a >OpenGL JRE? (That's important because of the minor functional diferences :( > >> >> -- >> Justin Couch http://www.vlc.com.au/~justin/ >> Freelance Java Consultant http://www.yumetech.com/ >> Author, Java 3D FAQ Maintainer http://www.j3d.org/ >> ------------------------------------------------------------------- >> "Look through the lens, and the light breaks down into many lights. >> Turn it or move it, and a new set of arrangements appears... is it >> a single light or many lights, lights that one must know how to >> distinguish, recognise and appreciate? Is it one light with many >> frames or one frame for many lights?" -Subcomandante Marcos >> ------------------------------------------------------------------- >> >> >=========================================================================== >> To unsubscribe, send email to [EMAIL PROTECTED] and include in the >body >> of the message "signoff JAVA3D-INTEREST". For general help, send email to >> [EMAIL PROTECTED] and include in the body of the message "help". >> > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".