On Mon, 26 Nov 2001, Raśl wrote: > Overlay lines? What it is?
Drawing lines on a 2D overlay. Anyway, the important point to consider is why you need to use different line thicknesses in 3D space in the first place. I think it is a poor design decision that requires the use of greater than 1 pixel thick lines when building a 3D environment. If you need more than that, you have the wrong primitive type. -- Justin Couch http://www.vlc.com.au/~justin/ Freelance Java Consultant http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".