That's not totally true. The PS2 does support OpenGL and has for some time.
Here is a link to one of the commercial OpenGL for PS2 products.

http://www.dataplus.co.jp/OpenGL4ps2.html


----- Original Message -----
From: "Jacob Marner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 04, 2002 2:40 PM
Subject: Re: [JAVA3D] ANN: JXInput - DirectInput for Java


> > Jacob Marner wrote:
> >
> > > No there is not.
> > >
> > > Sony and the other console manufacturer require you to
> > > obtain a license and sign a non-disclosure agreement
> > > to get the development kits.
> >
> >
> > Not really. What about the Linux on PS2 kits that have been around for
> > the past year or so? Once that is running, you can dump whatever you
> > want - Java, Java3D etc. That's one of the reasons for the existance of
> > the Javagaming JSR.
>
> Yes really, :)
>
> The existance of Linux for PS2 doesn't really change anything
> (at least with regard to making releases of PS2 games/software):
>
> This is what Jeff Kesselman wrote about this (he is on the JSR
> 134 team):
>
> ------ <quote start> ------------
>
> First off it requires the PS2 hard drive add on, so it doesnt address
> teh bulk of the PS2s out there and isnt really a practical masss market
> distribution paltform.
>
> Secondly, it eats a whoel lot of memory by the tiem you have Linux,
> X and all up and running so agai nit isnt really practical for
> serious game development.
>
> Third, they only made a limited numerb fo them available and they
> are already long sold out in Japan. There are rumros of a US
> release eventually but no hard dates to my knwoledge.
>
> In practice, Sony is **never** going to make it possible for
> you to release a PS2 game without beign a liscensed PS2
> developer. that woudl be shooting themselevs in the head,
> not the foot. Remember that Sony **loses** money opn
> PS2s, they make all their money from the per-unit license
> fees for games that game developers pay back to Sony.
>
> --- <quote end> ------------------
>
> However, this doesn't rule out java and java3d for ps2. The
> official PS2 compiler is a port of gcc and gcc has a Java front-end
> although a primitive one. (almost java 1.1 compliant). Currently
> no Java3D port exists for this platform; assuming the Linux
> port of Java3D uses OpenGL (remember, PS2 does not
> support OpenGL)
>
> It is not clear (at least not publicly) at this time whether Java3D
> will be part of the Java gaming profile.
>
> Jacob
>
>
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