That's not totally true. The PS2 does support OpenGL and has for some time. Here is a link to one of the commercial OpenGL for PS2 products.
http://www.dataplus.co.jp/OpenGL4ps2.html ----- Original Message ----- From: "Jacob Marner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 04, 2002 2:40 PM Subject: Re: [JAVA3D] ANN: JXInput - DirectInput for Java > > Jacob Marner wrote: > > > > > No there is not. > > > > > > Sony and the other console manufacturer require you to > > > obtain a license and sign a non-disclosure agreement > > > to get the development kits. > > > > > > Not really. What about the Linux on PS2 kits that have been around for > > the past year or so? Once that is running, you can dump whatever you > > want - Java, Java3D etc. That's one of the reasons for the existance of > > the Javagaming JSR. > > Yes really, :) > > The existance of Linux for PS2 doesn't really change anything > (at least with regard to making releases of PS2 games/software): > > This is what Jeff Kesselman wrote about this (he is on the JSR > 134 team): > > ------ <quote start> ------------ > > First off it requires the PS2 hard drive add on, so it doesnt address > teh bulk of the PS2s out there and isnt really a practical masss market > distribution paltform. > > Secondly, it eats a whoel lot of memory by the tiem you have Linux, > X and all up and running so agai nit isnt really practical for > serious game development. > > Third, they only made a limited numerb fo them available and they > are already long sold out in Japan. There are rumros of a US > release eventually but no hard dates to my knwoledge. > > In practice, Sony is **never** going to make it possible for > you to release a PS2 game without beign a liscensed PS2 > developer. that woudl be shooting themselevs in the head, > not the foot. Remember that Sony **loses** money opn > PS2s, they make all their money from the per-unit license > fees for games that game developers pay back to Sony. > > --- <quote end> ------------------ > > However, this doesn't rule out java and java3d for ps2. The > official PS2 compiler is a port of gcc and gcc has a Java front-end > although a primitive one. (almost java 1.1 compliant). Currently > no Java3D port exists for this platform; assuming the Linux > port of Java3D uses OpenGL (remember, PS2 does not > support OpenGL) > > It is not clear (at least not publicly) at this time whether Java3D > will be part of the Java gaming profile. > > Jacob > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".