Justin,
Thanks for the feedback - I too am seeing 1 to 2MBytes garbage a second, and I
consider it very serious. It's frustrating precisely because the rendering and
picking performance I'm getting is quite good, which implies lots of
frames/second which implies lots of garbage.
Was there a bug number for this, do you know ?
Rob
Justin Couch wrote:
Rob Nugent wrote:
I've recently started adding substantial quantities of extra geometry
to my
application, and I'm starting to see horrible garbage collection pauses,
typically around *2 seconds* and sometimes more.
Yup. Known issue. I have an outstanding bug report about this problem.
In Xj3D,
with mildly complex scenes we're generating about 2MB of garbage a
second due to
this exact problem. Last I heard, they weren't going to fix it for 1.3.1
because it wasn't a critical issue. :(
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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Rob Nugent
Sun Microsystems, Southampton, UK
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