Justin Couch wrote:
picking performance I'm getting is quite good, which implies lots of
frames/second which implies lots of garbage.
Exactly. I've only noticed it using pickCone/pickConeRay and none of the
other picking objects, but at the time Kelvin said it a more general
issue.
Was there a bug number for this, do you know ?
There was, but I can't find it quickly in my saved emails here.
Hopefully Kelvin will jump in with a bug number when he gets into work
later.
This is bug 4740086 - Picking cause lots of GC in PickShape intersect() routine
- Kelvin
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