With "proprietary" I meant the Blender-fileformat, not your tool :-)
Btw ... if you are familar with the .blend-fileformat now - how about
writing a specification? ;-)))
On Mon, 29 Mar 2004 06:12:05 +0200, Gasdia Roberto <[EMAIL PROTECTED]>
wrote:
----- Original Message -----
From: "Michael Pfeiffer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 28, 2004 5:37 PM
Subject: Re: [JAVA3D] [ANNOUNCE] Blend2java 1.1
Does this mean the Blender fileformat switched to XML or is it still a
proprietary (and totally undocumented) format and only your add-on
allowes
it in save in XML?
Blender fileformat hasn't changed at all, and actually i don't have a
clue
about how
to read .blend files, but i don't think its necessary, cause the greatest
blender power
resides (IMHO) in its scripting abilities, and in fact there are really a
lot of I/O scripts
out there.
Blend2java is NOT proprietary.
The xml file is the result of new java serialization method ( try to work
with XMLEncode
, look at the xml output and you'll find the same syntax )
So, in the end, take a look at blend2java source (both export.py and java
routines) , it's
Open Source... :)
And in my
opinion every additional export-tool would be nice but not a good
solution
if it isn't shipped together with the blender package.
I totally disagree about that!!! hehe :-)
On Sun, 28 Mar 2004 11:45:28 +0200, Gasdia Roberto <[EMAIL PROTECTED]>
wrote:
> python is the only Blender internal scripting language. Its purpose in
> the
> project was to create the xml file from Blender.
> The xml file is then processed by java with XMLDecoder class which
> instanciate a Shape3D object
>
> hope this helps
>
>
>
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