As i mentioned earlier, im not able to understand .blend fileformat, i just
read mesh and textures from within blender scripting language (python )

Cheers

----- Original Message -----
From: "Michael Pfeiffer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 29, 2004 6:51 PM
Subject: Re: [JAVA3D] [ANNOUNCE] Blend2java 1.1


> With "proprietary" I meant the Blender-fileformat, not your tool :-)
>
> Btw ... if you are familar with the .blend-fileformat now - how about
> writing a specification? ;-)))
>
> On Mon, 29 Mar 2004 06:12:05 +0200, Gasdia Roberto <[EMAIL PROTECTED]>
> wrote:
>
> > ----- Original Message -----
> > From: "Michael Pfeiffer" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, March 28, 2004 5:37 PM
> > Subject: Re: [JAVA3D] [ANNOUNCE] Blend2java 1.1
> >
> >
> >> Does this mean the Blender fileformat switched to XML or is it still a
> >> proprietary (and totally undocumented) format and only your add-on
> >> allowes
> >> it in save in XML?
> >
> > Blender fileformat hasn't changed at all, and actually i don't have a
> > clue
> > about how
> > to read .blend files, but i don't think its necessary, cause the
greatest
> > blender power
> > resides (IMHO) in its scripting abilities, and in fact there are really
a
> > lot of I/O scripts
> > out there.
> > Blend2java is NOT proprietary.
> > The xml file is the result of new java serialization method ( try to
work
> > with XMLEncode
> > , look at the xml output and you'll find the same syntax )
> > So, in the end, take a look at blend2java source (both export.py and
java
> > routines) , it's
> > Open Source... :)
> >
> >> And in my
> >> opinion every additional export-tool would be nice but not a good
> >> solution
> >> if it isn't shipped together with the blender package.
> >>
> > I totally disagree about that!!! hehe :-)
> >
> >
> >> On Sun, 28 Mar 2004 11:45:28 +0200, Gasdia Roberto <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >> > python is the only Blender internal scripting language. Its purpose
in
> >> > the
> >> > project was to create the xml file from Blender.
> >> > The xml file is then processed by java with XMLDecoder class which
> >> > instanciate a Shape3D object
> >> >
> >> > hope this helps
> >> >
> >> >
> >> >
> >
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> >>
> >>
> >> --
> >> http://www.3dchat.org - Welcome To The Unreal World
> >> http://java3d.virtualworlds.de - The J3D Developers Ressource
> >>
> >>
> >
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