As i mentioned earlier, im not able to understand .blend fileformat, i just read mesh and textures from within blender scripting language (python )
Cheers ----- Original Message ----- From: "Michael Pfeiffer" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 29, 2004 6:51 PM Subject: Re: [JAVA3D] [ANNOUNCE] Blend2java 1.1 > With "proprietary" I meant the Blender-fileformat, not your tool :-) > > Btw ... if you are familar with the .blend-fileformat now - how about > writing a specification? ;-))) > > On Mon, 29 Mar 2004 06:12:05 +0200, Gasdia Roberto <[EMAIL PROTECTED]> > wrote: > > > ----- Original Message ----- > > From: "Michael Pfeiffer" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Sunday, March 28, 2004 5:37 PM > > Subject: Re: [JAVA3D] [ANNOUNCE] Blend2java 1.1 > > > > > >> Does this mean the Blender fileformat switched to XML or is it still a > >> proprietary (and totally undocumented) format and only your add-on > >> allowes > >> it in save in XML? > > > > Blender fileformat hasn't changed at all, and actually i don't have a > > clue > > about how > > to read .blend files, but i don't think its necessary, cause the greatest > > blender power > > resides (IMHO) in its scripting abilities, and in fact there are really a > > lot of I/O scripts > > out there. > > Blend2java is NOT proprietary. > > The xml file is the result of new java serialization method ( try to work > > with XMLEncode > > , look at the xml output and you'll find the same syntax ) > > So, in the end, take a look at blend2java source (both export.py and java > > routines) , it's > > Open Source... :) > > > >> And in my > >> opinion every additional export-tool would be nice but not a good > >> solution > >> if it isn't shipped together with the blender package. > >> > > I totally disagree about that!!! hehe :-) > > > > > >> On Sun, 28 Mar 2004 11:45:28 +0200, Gasdia Roberto <[EMAIL PROTECTED]> > >> wrote: > >> > >> > python is the only Blender internal scripting language. Its purpose in > >> > the > >> > project was to create the xml file from Blender. > >> > The xml file is then processed by java with XMLDecoder class which > >> > instanciate a Shape3D object > >> > > >> > hope this helps > >> > > >> > > >> > > > =========================================================================== > >> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > >> > body > >> > of the message "signoff JAVA3D-INTEREST". For general help, send > >> email > >> > to > >> > [EMAIL PROTECTED] and include in the body of the message "help". > >> > >> > >> > >> -- > >> http://www.3dchat.org - Welcome To The Unreal World > >> http://java3d.virtualworlds.de - The J3D Developers Ressource > >> > >> > > =========================================================================== > >> To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > >> of the message "signoff JAVA3D-INTEREST". For general help, send email > >> to > >> [EMAIL PROTECTED] and include in the body of the message "help". > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email > > to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > -- > http://www.3dchat.org - Welcome To The Unreal World > http://java3d.virtualworlds.de - The J3D Developers Ressource > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
