Richard, I want to dynamically create game hosts to adapt to the number
of online players. If all game hosts are full, I want the clients to
be able
to request the creation of new hosts.
Ahh ok, that sounds fair enough, but the way I would implement that
would be that the game hosts themselves would start up additional ones
when they are full (otherwise the game matching service will need to be
constantly monitoring the game hosts to know if they are full or not),
as well as removing themselves from the list of available hosts the game
matching component has, either preferably by having a protocol that the
game hosts use to register/de-register with the game matching component
over XMPP on start-up or when full etc, or use something like a shared
database.
Richard