Richard, I want to dynamically create game hosts to adapt to the number
of online players. If all game hosts are full, I want the clients to be able
to request the creation of new hosts.
Ahh ok, that sounds fair enough, but the way I would implement that would be that the game hosts themselves would start up additional ones when they are full (otherwise the game matching service will need to be constantly monitoring the game hosts to know if they are full or not), as well as removing themselves from the list of available hosts the game matching component has, either preferably by having a protocol that the game hosts use to register/de-register with the game matching component over XMPP on start-up or when full etc, or use something like a shared database.

Richard


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