Thanks for your feedback. I'll see if I can work on the code these days to pulish it (probably I'll extend the original fx object to make it simpler). Thanks again =)
On 19 nov, 17:59, Flesler <[EMAIL PROTECTED]> wrote: > I like it :) , the use of jQuery FX is, at least for me.. a bit > esoteric. > IMO, you should shorten the name of methods a bit, to make more jQuery- > ish. > For example: jQuery.fxQueues.clearQueue, I'd remove the 'Queue' part, > as it is obvious what are you clearing. > Very nice. > > Ariel Flesler > > On 19 nov, 15:56, "Luciano G. Panaro" <[EMAIL PROTECTED]> > wrote: > > > (Sorry if I'm double posting) > > > Hi, > > > I created a new plugin that reimplements the queueing system, allowing > > the possibility of having global queues for jquery's animations > > (similar to what Scriptaculous has). > > >http://jquery.com/plugins/project/fxqueueshttp://www.decodeuri.com/jq... > > > New arguments added to animate: > > > * queue: (string) Name of the queue. If it doesn't exist, it creates > > the new queue. > > * scope: (string) Name of the scope. > > * queuePosition: ("front"|"end") Queue position where animation (or > > scope, if passed) is queued. > > * wait: (int) Milliseconds to wait before starting the animation. > > > Queues: > > A queue is an array that may contain animations to perform and/or > > scopes. > > > Scopes: > > What happens if you needed to enqueue not a single effect, but a group > > of effects to be played altogether? This is where scopes come to save > > the day. A scope is an object that can be contained in a queue. It is > > an array that contains only animations to perform. When a scope is > > dequeued, it automatically plays all the animations it contains. > > > This is just a brief introduction, but I hope you get it and find it > > useful. Any comments, bugs, enhancements, ideas, whatever are more > > than welcomed :). > > > Thanks!