Thanks for your feedback. I'll see if I can work on the code these
days to pulish it (probably I'll extend the original fx object to make
it simpler). Thanks again =)

On 19 nov, 17:59, Flesler <[EMAIL PROTECTED]> wrote:
> I like it :) , the use of jQuery FX is, at least for me.. a bit
> esoteric.
> IMO, you should shorten the name of methods a bit, to make more jQuery-
> ish.
> For example: jQuery.fxQueues.clearQueue, I'd remove the 'Queue' part,
> as it is obvious what are you clearing.
> Very nice.
>
> Ariel Flesler
>
> On 19 nov, 15:56, "Luciano G. Panaro" <[EMAIL PROTECTED]>
> wrote:
>
> > (Sorry if I'm double posting)
>
> > Hi,
>
> > I created a new plugin that reimplements the queueing system, allowing
> > the possibility of having global queues for jquery's animations
> > (similar to what Scriptaculous has).
>
> >http://jquery.com/plugins/project/fxqueueshttp://www.decodeuri.com/jq...
>
> > New arguments added to animate:
>
> > * queue: (string) Name of the queue. If it doesn't exist, it creates
> > the new queue.
> > * scope: (string) Name of the scope.
> > * queuePosition: ("front"|"end") Queue position where animation (or
> > scope, if passed) is queued.
> > * wait: (int) Milliseconds to wait before starting the animation.
>
> > Queues:
> > A queue is an array that may contain animations to perform and/or
> > scopes.
>
> > Scopes:
> > What happens if you needed to enqueue not a single effect, but a group
> > of effects to be played altogether? This is where scopes come to save
> > the day. A scope is an object that can be contained in a queue. It is
> > an array that contains only animations to perform. When a scope is
> > dequeued, it automatically plays all the animations it contains.
>
> > This is just a brief introduction, but I hope you get it and find it
> > useful. Any comments, bugs, enhancements, ideas, whatever are more
> > than welcomed :).
>
> > Thanks!

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