https://bugs.kde.org/show_bug.cgi?id=360549
--- Comment #13 from Martin Flöser <mgraess...@kde.org> --- I would keep the bug in this component. I doubt the scene can do anything about it. But the effect could by rendering the unzoomed window into an fbo and then zoom the fbo texture. That should prevent the bleading issue I think. -- You are receiving this mail because: You are watching all bug changes.