https://bugs.kde.org/show_bug.cgi?id=360549

--- Comment #13 from Martin Flöser <mgraess...@kde.org> ---
I would keep the bug in this component. I doubt the scene can do anything about
it. But the effect could by rendering the unzoomed window into an fbo and then
zoom the fbo texture. That should prevent the bleading issue I think.

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