https://bugs.kde.org/show_bug.cgi?id=360549
--- Comment #14 from Vlad Zagorodniy <vladz...@gmail.com> --- (In reply to Martin Flöser from comment #13) > I would keep the bug in this component. I doubt the scene can do anything > about it. But the effect could by rendering the unzoomed window into an fbo > and then zoom the fbo texture. That should prevent the bleading issue I > think. So, it would work like the Magnifier effect, right? -- You are receiving this mail because: You are watching all bug changes.