https://bugs.kde.org/show_bug.cgi?id=360549

--- Comment #14 from Vlad Zagorodniy <vladz...@gmail.com> ---
(In reply to Martin Flöser from comment #13)
> I would keep the bug in this component. I doubt the scene can do anything
> about it. But the effect could by rendering the unzoomed window into an fbo
> and then zoom the fbo texture. That should prevent the bleading issue I
> think.

So, it would work like the Magnifier effect, right?

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to