https://bugs.kde.org/show_bug.cgi?id=360549
--- Comment #15 from Martin Flöser <mgraess...@kde.org> --- (In reply to Vlad Zagorodniy from comment #14) > (In reply to Martin Flöser from comment #13) > > I would keep the bug in this component. I doubt the scene can do anything > > about it. But the effect could by rendering the unzoomed window into an fbo > > and then zoom the fbo texture. That should prevent the bleading issue I > > think. > > So, it would work like the Magnifier effect, right? Does magnifier use fbo? I know looking glass does. -- You are receiving this mail because: You are watching all bug changes.