https://bugs.kde.org/show_bug.cgi?id=360549

--- Comment #15 from Martin Flöser <mgraess...@kde.org> ---
(In reply to Vlad Zagorodniy from comment #14)
> (In reply to Martin Flöser from comment #13)
> > I would keep the bug in this component. I doubt the scene can do anything
> > about it. But the effect could by rendering the unzoomed window into an fbo
> > and then zoom the fbo texture. That should prevent the bleading issue I
> > think.
> 
> So, it would work like the Magnifier effect, right?

Does magnifier use fbo? I know looking glass does.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to