Hi My project is call LGCK builder. It is a Game Construction Kit written in C++ using a combination of Qt5, OpenGL and SDL. In addition to the main IDE there is also a standalone Sprite Editor. The main engine implements the graphics, inputs and sounds components via a series of Interfaces which allows different implementers (right now SDL, OpenGL and SFML are fleshed out). Additional back-ends could be added by simply swapping one implementer for another. I think the design is unique because it is object-oriented which frees users from messing around with the old tile-2-tile formula.
You can read more about on the official page https://cfrankb.com/lgck?main There is a 5 minute video explaining how to make a game https://www.youtube.com/watch?v=lN3gkZWr-PM The full source code can be found here: https://github.com/cfrankb/lgck-src Here are some screenshots of the project https://cfrankb.com/lgck/gallery.html?latest I would like some help or pointers on how to port it to Qt. Regards, Frank B.