Le vendredi, août 14, 2020 3:07 PM, Francois Blanchette <cfrankb.2...@gmail.com> a écrit :
> Hi Hi Frank, > > My project is call LGCK builder. It is a Game Construction Kit > written in C++ using a combination of Qt5, OpenGL and SDL. In addition > to the main IDE there is also a standalone Sprite Editor. The main > engine implements the graphics, inputs and sounds components via a > series of Interfaces which allows different implementers (right now > SDL, OpenGL and SFML are fleshed out). Additional back-ends could be > added by simply swapping one implementer for another. I think the > design is unique because it is object-oriented which frees users from > messing around with the old tile-2-tile formula. > > You can read more about on the official page > https://cfrankb.com/lgck?main > > There is a 5 minute video explaining how to make a game > https://www.youtube.com/watch?v=lN3gkZWr-PM > > The full source code can be found here: > https://github.com/cfrankb/lgck-src > > Here are some screenshots of the project > https://cfrankb.com/lgck/gallery.html?latest I'm on the phone right now so I didn't tried it, but this looks like a very nice project. > I would like some help or pointers on how to port it to Qt. I guess you mean KDE and not Qt, since you mentioned that your project was using Qt5 above. Are you interested in making LGCK builder a KDE application hosted on KDE infrastructure (https://community.kde.org/Incubator) or making your project use KDE Frameworks and better integrated with KDE Plasma? or both? Regards, Carl > > Regards, > Frank B.