Le vendredi, août 14, 2020 3:07 PM, Francois Blanchette 
<cfrankb.2...@gmail.com> a écrit :

> Hi

Hi Frank,
>
> My project is call LGCK builder. It is a Game Construction Kit
> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
> to the main IDE there is also a standalone Sprite Editor. The main
> engine implements the graphics, inputs and sounds components via a
> series of Interfaces which allows different implementers (right now
> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
> added by simply swapping one implementer for another. I think the
> design is unique because it is object-oriented which frees users from
> messing around with the old tile-2-tile formula.
>
> You can read more about on the official page
> https://cfrankb.com/lgck?main
>
> There is a 5 minute video explaining how to make a game
> https://www.youtube.com/watch?v=lN3gkZWr-PM
>
> The full source code can be found here:
> https://github.com/cfrankb/lgck-src
>
> Here are some screenshots of the project
> https://cfrankb.com/lgck/gallery.html?latest

I'm on the phone right now so I didn't tried it, but this looks like a
very nice project.

> I would like some help or pointers on how to port it to Qt.


I guess you mean KDE and not Qt, since you mentioned that your project
was using Qt5 above.

Are you interested in making LGCK builder a KDE application hosted on
KDE infrastructure (https://community.kde.org/Incubator) or making your
project use KDE Frameworks and better integrated with KDE Plasma? or both?

Regards,
Carl


>
> Regards,
> Frank B.




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