El divendres, 14 d’agost de 2020, a les 16:44:13 CEST, Francois Blanchette va 
escriure:
> Hi Carl,
> 
> Thank you for your reply.
> 
> Yes I meant port it to KDE because it is a qt 5.15 compliant
> application already.
> And yes i want to make LGCK builder a KDE application hosted on KDE
> infrastructure as a first step.  

Ok, if you're interested in that please send me an email in private and let's 
talk a bit, maybe i can be your sponsor for joining :)

Cheers,
  Albert

> I would definitely prefer to
> integrate with KDE plasma but I see this as a secondary step.  I'm
> trying to find the path forward which makes most sense.
> 
> What would you recommend?
> 
> Regards,
> Frank B.
> 
> On 8/14/20, Carl Schwan <c...@carlschwan.eu> wrote:
> > Le vendredi, août 14, 2020 3:07 PM, Francois Blanchette
> > <cfrankb.2...@gmail.com> a écrit :
> >
> >> Hi
> >
> > Hi Frank,
> >>
> >> My project is call LGCK builder. It is a Game Construction Kit
> >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition
> >> to the main IDE there is also a standalone Sprite Editor. The main
> >> engine implements the graphics, inputs and sounds components via a
> >> series of Interfaces which allows different implementers (right now
> >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be
> >> added by simply swapping one implementer for another. I think the
> >> design is unique because it is object-oriented which frees users from
> >> messing around with the old tile-2-tile formula.
> >>
> >> You can read more about on the official page
> >> https://cfrankb.com/lgck?main
> >>
> >> There is a 5 minute video explaining how to make a game
> >> https://www.youtube.com/watch?v=lN3gkZWr-PM
> >>
> >> The full source code can be found here:
> >> https://github.com/cfrankb/lgck-src
> >>
> >> Here are some screenshots of the project
> >> https://cfrankb.com/lgck/gallery.html?latest
> >
> > I'm on the phone right now so I didn't tried it, but this looks like a
> > very nice project.
> >
> >> I would like some help or pointers on how to port it to Qt.
> >
> >
> > I guess you mean KDE and not Qt, since you mentioned that your project
> > was using Qt5 above.
> >
> > Are you interested in making LGCK builder a KDE application hosted on
> > KDE infrastructure (https://community.kde.org/Incubator) or making your
> > project use KDE Frameworks and better integrated with KDE Plasma? or both?
> >
> > Regards,
> > Carl
> >
> >
> >>
> >> Regards,
> >> Frank B.
> >
> >
> >
> >
> >
> 




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