El divendres, 14 d’agost de 2020, a les 16:44:13 CEST, Francois Blanchette va escriure: > Hi Carl, > > Thank you for your reply. > > Yes I meant port it to KDE because it is a qt 5.15 compliant > application already. > And yes i want to make LGCK builder a KDE application hosted on KDE > infrastructure as a first step.
Ok, if you're interested in that please send me an email in private and let's talk a bit, maybe i can be your sponsor for joining :) Cheers, Albert > I would definitely prefer to > integrate with KDE plasma but I see this as a secondary step. I'm > trying to find the path forward which makes most sense. > > What would you recommend? > > Regards, > Frank B. > > On 8/14/20, Carl Schwan <c...@carlschwan.eu> wrote: > > Le vendredi, août 14, 2020 3:07 PM, Francois Blanchette > > <cfrankb.2...@gmail.com> a écrit : > > > >> Hi > > > > Hi Frank, > >> > >> My project is call LGCK builder. It is a Game Construction Kit > >> written in C++ using a combination of Qt5, OpenGL and SDL. In addition > >> to the main IDE there is also a standalone Sprite Editor. The main > >> engine implements the graphics, inputs and sounds components via a > >> series of Interfaces which allows different implementers (right now > >> SDL, OpenGL and SFML are fleshed out). Additional back-ends could be > >> added by simply swapping one implementer for another. I think the > >> design is unique because it is object-oriented which frees users from > >> messing around with the old tile-2-tile formula. > >> > >> You can read more about on the official page > >> https://cfrankb.com/lgck?main > >> > >> There is a 5 minute video explaining how to make a game > >> https://www.youtube.com/watch?v=lN3gkZWr-PM > >> > >> The full source code can be found here: > >> https://github.com/cfrankb/lgck-src > >> > >> Here are some screenshots of the project > >> https://cfrankb.com/lgck/gallery.html?latest > > > > I'm on the phone right now so I didn't tried it, but this looks like a > > very nice project. > > > >> I would like some help or pointers on how to port it to Qt. > > > > > > I guess you mean KDE and not Qt, since you mentioned that your project > > was using Qt5 above. > > > > Are you interested in making LGCK builder a KDE application hosted on > > KDE infrastructure (https://community.kde.org/Incubator) or making your > > project use KDE Frameworks and better integrated with KDE Plasma? or both? > > > > Regards, > > Carl > > > > > >> > >> Regards, > >> Frank B. > > > > > > > > > > >