Hello folks,

I did approve this initiative and I do think there's value to it, but of course we can definitely have this discussion in the open and tweak its parameters, or end it if we think it's destroying more value than it's creating.

I totally agree with Nicolas that in an ideal world, all bug triaging would be done on a bug-by-bug-basis, and this is what I personally do with products I'm familiar with and have some technical knowledge about. But I also can't blame anyone else who doesn't do this, because manual bug triaging is a tedious, laborious, time-consuming, energy-draining task. It's hard enough for new bugs, and for old bugs which were poorly-handled in the past, lack key information, or are full of angry users, it can be even more unpleasant.

In my experience mentoring volunteer bug triagers over the past 5 years, few stick around for manual bug triage longer than about 3 months. It's not fun and it feels like work. It's hard enough even to get maintainers to do it consistently, for the same completely justifiable reasons. I have tremendous respect for those who grit their teeth and do it anyway.

But it's currently not enough to handle the volume of bug reports we get daily, or reduce the backlog of old un-handled bugs. This causes Bugzilla's signal-to-noise ratio to worsen over time. The automatic bug triage initiative emerged to try to address that. If our consensus ends up being to terminate it, I'd like it to be because more folks are stepping up to make manual bug triage a part of their daily routine--and not just for new bugs, but for old ones too. And on a consistent basis, not just once or twice. The more human labor we get consistently working on the problem, the less drive there will be for machines to do it.

Here's our documentation on how to do it: https://community.kde.org/index.php?title=Guidelines_and_HOWTOs/Bug_triaging

If that doesn't happen, I think we need to consider other options for bug management, such as doing it automatically or hiring more people to do it manually.

Let me know your thoughts!


Nate

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