19.06.2011 20:10, Erich Titl пишет:
> Hi Andrew
>
> on 19.06.2011 18:56, Andrew wrote:
>> 19.06.2011 19:29, Erich Titl пишет:
>>> on 19.06.2011 17:31, Andrew wrote:
>>>> 19.06.2011 17:20, Erich Titl пишет:
>>>>> Hi Andrew
>>>>>
> ...
>
>>>> some later, now I haven't enough time (it may require 1-2 weeks).
>>> Maybe there is place for discussion in this area. I would like to see
>>> much of all those perl dirty tricks disappear altogether.
>>>
>> There is standard schema: toolchain (gcc and so on that is running on
>> host CPU) into one directory (toolchain), and all binaries that must be
>> executed on target CPU - into staging dir.
>> There are some examples (as example you can look into script for
>> toolchain compilation for MIPS:
>> http://gitorious.org/wive-rtnl-ralink-rt305x-routers-firmware/wive-rtnl-ralink-rt305x-routers-firmware/blobs/master/toolchain/build_toolchain.sh
>> ).
>> Rewrite toolchain assembly isn't too hard, update buildtool.pl isn't
>> much harder. But I think that all packages should require makefile
>> fixing - thai is main headache.
>>>>> As to GIT, what is the easiest way to avoid conflicting changes in the
>>>>> repository? Creating a local branch of main/master.... whatever? Who
>>>>> does the merge and resolves conflicts?
>>>>>
>>>> Conflicts are resolved better than in CVS - GIT doesn't allow you to
>>>> overwrite file modified by somebody else.
>>> But sometimes this is the goal.
>>>
>>> And merge is automatically
>>>> done if you
>>> Right, but that is not alway what one wants.
>>>>> How can we, for example, have most packages in the main branch and a few
>>>>> in another, then create objects from both?
>>>> New branch is based on main branch (or other remote/local branch). So if
>>>> there are changes in main branch - you can do rebase for your local
>>>> branch, to import changes into your branch.
>>> So if I just create a branch, what will be contained in that branch and
>>> how is it synchronized to the rest of the tree. How do I just touch a
>>> single component and still get all the updates from others in the game,
>>> while not working in the same branch anymore? The whole concept is
>>> really different from all the other versioning tools I have seen and
>>> that includes SCCS, RCS, CVS and SVC. I am under the impression to have
>>> completely lost control about the versioning tool, instead of gaining
>>> control over the project.
>> When you are on your local branch, just do:
>> git pull; git rebase main
> And what exactly does that? This is just wooblygops to me. What is a
> local branch as opposed to a remote branch? It is just a branch, right.
> And as opposed to the main branch it has a name.
>
Local branch - it's a branch in your local repository.
Remote branch - it's a branch on the server.
Local repository have tracking branches that are synchronized with 
remote branches.
You can see branches by 'git branch' (local) and 'git branch -r' (remote).
> What if I don't want to forward my whole foodledoo branch to the main
> branch, but just a few modifications I made. Is is best to make them on
> the main branch? How do I synchronize them to my foodledoo branch then?
>
I remember that I found somewhere how to merge just some commits from 
one branch to another, not all. It's possible in theory - just because 
every commit is stored into git repository something like .patch file. 
But actually I never did this. I'm not a git expert :)
>>> How is the integration of git into make? Can we automatically get a file
>>> out of GIT to resolve a 'make dependency' or is this not needed at all?
>>> A bit off topic, I know, but there are just holes in my conception, but
>>> then I never saw any of such errors in the ancient versioning control
>>> systems as I have seen in the last few weeks.
>>>
>>> cheers
>>>
>>> Erich
>>>
>> There is no integration. Git is separate, make (and buildtool that
>> fetches files from anywhere if you specified - including CVS/GIT/etc
>> trees) is separate.
> Horrible, 'make' has a very fine knowledge of dependencies if used
> correctly and the buildtool sugar is not that sweet.
>
In any case, git (or something else) now isn't needed to build all 
source (only few files like gcc now are taken from FTPs).
>> Now files are 'fetched' (using symlinks) from 'repo' directory.
> I know that.
>
> You may
>> 'fetch' them from other place (be copying, symlink or something else).
>> Also there is 'sources.local' file for specifying sources that aren't
>> into main branch (I planning to exclude it out from git and make
>> auto-generation of blank file if there is no file by buildtool.pl).
> Mhh... what for if they are just 'local'?
>
> cheers
>
> Erich
>
You can specify 'server' that can be found everywhere - file source on 
your PC, http/ftp server or something else that is supported into 
buildtool. This should be done in 'sources.local' that shouldn't be 
pushed into repository (now - manually, in future - it'll be removed 
from repo). So you can easily add your own packages w/o need to resolve 
conflicts and so on.

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