"Hylke Donker" <[EMAIL PROTECTED]> writes: > Vertex Buffer Object. Often vertices, normals etc are loaded to the GPU's > memory, to improve rendering performance.
Ah, I see it's an opengl thing. So what makes something "VBO compatible"? Is it basically a standard lots-of-stuff-indexed-by-vertex-indices format? [The descriptions of VBO I found on the net were kind of confusing, as they all seemed very focused on memory management issues...] Thanks, -Miles -- Run away! Run away! ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
