Tomas Rapkauskas wrote: > Rafał Kamraj wrote: > >> Actually I never render lib3ds with it's native format, instead I >> convert meshes to be VBO compatible, so I always do some recalculations >> to get correct vertex normals, and from multimaterial mesh i always >> create additional single_material sub-meshes, etc. etc. >> > I am also doing the same -> never reneder lib3ds with it's native format. > So maybe lib3ds could provide some utils to convert lib3ds structure to > the VBO compatible? > > Tomas > Very good idea, I was about to propose this :-)
Greets Rafał ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
