Tomas Rapkauskas wrote:
> Rafał Kamraj wrote:
>   
>> Actually I never render lib3ds with it's native format, instead I 
>> convert meshes to be VBO compatible, so I always do some recalculations 
>> to get correct vertex normals, and from multimaterial mesh i always 
>> create additional single_material sub-meshes, etc. etc.
>>     
> I am also doing the same -> never reneder lib3ds with it's native format.
> So maybe lib3ds could provide some utils to convert lib3ds structure to 
> the VBO compatible?
>
> Tomas
>   
Very good idea, I was about to propose this :-)

Greets
Rafał


-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
lib3ds-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel

Reply via email to