Rafał Kamraj wrote:
> Actually I never render lib3ds with it's native format, instead I 
> convert meshes to be VBO compatible, so I always do some recalculations 
> to get correct vertex normals, and from multimaterial mesh i always 
> create additional single_material sub-meshes, etc. etc.
I am also doing the same -> never reneder lib3ds with it's native format.
So maybe lib3ds could provide some utils to convert lib3ds structure to 
the VBO compatible?

Tomas



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