Rafał Kamraj wrote: > Actually I never render lib3ds with it's native format, instead I > convert meshes to be VBO compatible, so I always do some recalculations > to get correct vertex normals, and from multimaterial mesh i always > create additional single_material sub-meshes, etc. etc. I am also doing the same -> never reneder lib3ds with it's native format. So maybe lib3ds could provide some utils to convert lib3ds structure to the VBO compatible?
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