Hi
I believe that separated uv indices can be also done as additional chunk 
containing vector of triple indices for each face. So size of 3ds face 
alone won't change.
Actually I never render lib3ds with it's native format, instead I 
convert meshes to be VBO compatible, so I always do some recalculations 
to get correct vertex normals, and from multimaterial mesh i always 
create additional single_material sub-meshes, etc. etc.
What I mean is: native 3dslib format is just inheritably inconvenient 
for rendering so we not break anything if we make it richer. Of course 
we may keep compatibility with older format and 3ds's chunks system 
allows us to do that.
Of course it's only proposition.

Greets
Rafał

PS. it would be nice if lib3ds would support some skinning also. :-)



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