Here's a patch to make lib3ds build on OS X. I'm using Xcode 2.4.1 and I didn't update the old project in the xcode directory. The framework and 3dsplay should build on x86 and ppc as a universal binary. I made a small change to 3dsplay.c so that it could find the GLUT header on OS X and also a small change to configure.in so that it could create the Doxyfile properly.

I haven't tested it on Windows or Linux but it works great on OS X.

Dave Rogers

Attachment: osxbuildupdate.patch
Description: Binary data



On Jun 15, 2007, at 2:17 AM, Jan Eric Kyprianidis wrote:

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