Sure thing, This includes the patched 3dsplay.c and configure.in as well
Dave On Monday, June 18, 2007, at 01:55AM, "Jan Eric Kyprianidis" <[EMAIL PROTECTED]> wrote: >Hi Dave! > >I'm not able to apply the patch to the xcode project. Can you send me >the full project file. > >Thanks, >Jan Eric > >David Rogers wrote: >> Here's a patch to make lib3ds build on OS X. I'm using Xcode 2.4.1 and >> I didn't update the old project in the xcode directory. The framework >> and 3dsplay should build on x86 and ppc as a universal binary. I made a >> small change to 3dsplay.c so that it could find the GLUT header on OS X >> and also a small change to configure.in so that it could create the >> Doxyfile properly. >> >> I haven't tested it on Windows or Linux but it works great on OS X. >> >> Dave Rogers >> This body part will be downloaded on demand. >> >> >> ------------------------------------------------------------------------ >> >> This body part will be downloaded on demand. >> >> >> ------------------------------------------------------------------------ >> >> This body part will be downloaded on demand. > >------------------------------------------------------------------------- >This SF.net email is sponsored by DB2 Express >Download DB2 Express C - the FREE version of DB2 express and take >control of your XML. No limits. Just data. Click to get it now. >http://sourceforge.net/powerbar/db2/ >_______________________________________________ >lib3ds-devel mailing list >[email protected] >https://lists.sourceforge.net/lists/listinfo/lib3ds-devel > >
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