on 3/31/06 6:20 AM, Diego Landro at [EMAIL PROTECTED] wrote: > Colisters, > > maybe this is a stupid question, but what i need is my director to play a > Flash movie over which i have no control -i recieved it as a flash movie and > can't meddle with it- So the question is, i place it on a sprite frame and i > want it to play fully before i move to the next frame. With Lingo, how can i > know when it finished playing, becuase ic ould not find any way to do it, > because if i use the percentstreamed property i get to see a few frames > cause the streaming is really quick since it is not over the net, but from > the local disk. As for now i use atimer to wait for the appropiate amount of > time and then move on, but i think in slower machines i can have a problem > since in that amount of time the animation won't play fully. Any ideas??? > Thanks > > Diego Landro
You can try: sprite(flashsprite).playing // true or false =================================================== John R. Sweeney Jr. ([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) =================================================== [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]