on 3/31/06 6:20 AM, Diego Landro at [EMAIL PROTECTED] wrote:

> Colisters,
> 
> maybe this is a stupid question, but what i need is my director to play a
> Flash movie over which i have no control -i recieved it as a flash movie and
> can't meddle with it- So the question is, i place it on a sprite frame and i
> want it to play fully before i move to the next frame. With Lingo, how can i
> know when it finished playing, becuase ic ould not find any way to do it,
> because if i use the percentstreamed property i get to see a few frames
> cause the streaming is really quick since it is not over the net, but from
> the local disk. As for now i use atimer to wait for the appropiate amount of
> time and then move on, but i think in slower machines i can have a problem
> since in that amount of time the animation won't play fully. Any ideas???
> Thanks
> 
> Diego Landro 

You can try:

sprite(flashsprite).playing   // true or false

===================================================
John R. Sweeney Jr.        ([EMAIL PROTECTED])
Interactive Multimedia Developer/
Digital Media Specialist

OnDemand - Interactive, Inc.
847.651.4469 (cell)      847.310.5959 (office/fax)
=================================================== 

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