Diego Landro wrote:
Thanks all for your answers. They were quite helpful. Still i keep having this problem. When i use the member().framecount() i get 627 as result. That is also what the flash memeber reports in its properties. But when i test the Sprite(xx).frame i get 600 as the last frame. Problem is that at 600 the animation is not yet finished and if i skip to the next frame at that point i don't get to see the animation complete, but still i have no way to know when it actually finishes since i'll never get a frame number from the flash sprite above 600. Any ideas why this is happening??

There are a lot of potential reasons for this to happen. And most of them won't give you any information about when the animation comes to an end.

The first is that there could be ActionScript controlling some of the movie clip animation. You can have a single-frame animation where all of the movement is AS controlled. Counting the frames won't tell you when the animation ends.

The second is that you could have movie clips with independent timelines in the movie (very common). Those movie clips can run forever in a single frame without any AS being executed.

The third is that there's a goto statement in one of the frames. Even a starting Flash artist can put one of those in there.

None of those will give you a definitive message or information about when the animation is over.

Here's what I'd do. Put the Flash sprite into an empty movie, make sure it's playing in lock-step with the Director movie frame-rate, and drop a behavior that does something like this on it:

property pFrames
on beginSprite me
  pFrames = 0
end
on exitFrame me
  pFrames = pFrames + 1
  put pFrames
end

and watch the message window to see how many frames it takes for your Flash movie to play itself out. Say it's 700. Then, in your final movie, if you're waiting for the end of the Flash mvie playback:

property pFrames
on beginSprite me
 pFrames = 0
end
on exitFrame me
  pFrames = pFrames + 1
  if pFrames > 700 then go the frame + 1
end

It means you've hard-coded the length of th emovie in rather than testing its actual length, but unless you know the structure of the Flash movie, I don't think you've got any way to determine whether all scripts have completed or all movie clips have finished.

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