noelle cheng wrote:
>
> Hi,
>
> Thanks Florian and Tab for helping to solve my problem. Sorry, Florian for
> not replying earlier.
>
> >I think Tab explained very good what to do.
> >Also be sure to include the script member "scriptb" in your movie.
>
> Yes, Tab did explain it very well. In fact he hit the nail on the head. As
> I has copied the contents from another file, there were now actually two
> 'start movie' scripts.
>
> Wow, you are all very good at debugging scripts. You were able to pinpoint
> my mistakes very quickly.
>
> Anyway, after I corrected this, I ran the movie again and the error message
> was :
>
> Error: cast member not found.
>
> I think I can't do anything anymore.
>
> Thank you for helping me learn. Yes, I spent hours on it but I believe
> that it was worth the trouble.
>
> First thing I've learnt is that I must never copy code blindly. There will
> definitely be errors.
>
> >Something more general Noelle: what is it you want to do? No offense
> >meant, but you seem to be a very beginner with Director and Programming.
> >It might not be the best idea to use quite "complicated" object
> >orientated scripting. We all gladly help, but using more simple lingo
> >might do a better job for you to learn lingo.
>
> Thank you for your concern.
>
> To be honest, I was trying to create a quiz in my .dir movie. I wanted
> to create something nice instead of using PS and embed everything in the
> score to do it. I wanted it to be interactive. But my knowledge of lingo is
> very very limited.
>
> Initially, Irv was kind enough to send me his file.
>
> I studied it and tried to modify and fit it into my movie. No, the debugger
> didn't appear when I ran the movie. Instead the tempo was all wrong and
> the scenes were not smooth. The sequencing of events was wrong. Well, I
> couldn't very well ask Irv what he put inside his movie, now, could I? It
> was very embarrassing.
>
> Then I was very fortunate to receive another quiz .dir file. But this time
> I made the mistake of not testing it by saving it after copying it in. It
> worked after I copied it in. If I had saved it and ran it, I would have
> known of the errors then . But I didn't do so. This is another lesson
> learnt. After I saved it I do not run it but immediately started
> modifying the questions etc - after all it was something like a 'generic
> file'.
>
> Only after I tried to run this file did the errors come out. Well, it was
> in a way better than Irv's so I immediately started using the debugger.
>
> The same thing with the volume control script. I still can't make it work
> properly. But I am not giving up. I still want to try.
>
> I'm sorry. I know that this is definitely not the way to learn lingo. And I
> wouldn't have said anything if you hadn't asked me. I'm very afraid that I
> may be wasting your time.
No no, don't get me wrong. You don't waste our time and feel free to ask
whenever, whatever and we are glad if we can help you. Understand my
former posting as a try to help you too please. And there is no "one"
way to learn lingo. Everybody learns different and I have learned a lof
from reading and modifying others scripts, but maybe you should start
with easier scripts. Again: go get "Advanced Lingo for Gamers" for the
quiz. It also explains where and what to change to build your own quiz.
>
> May I ask a question? Is math required for lingo?
Not necessarily, unless you do complicates vector and 3d stuff
In the university, I
> only studied statistics. But I studied some general math during my 'A'
> levels. Is this still too little?
No
regards, Florian
>
> Noelle
>
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