Hi Diego, If you open up director then use the open command to open a new movie, in the dialog box the comes up select "internet" then paste this url in:
http://www.manibus.com/testzone/dynamicSprite/dynaSprite.dir this is a movie that demonstrates creating sprites out of nowhere. It is possible, and usable. The biggest problem with this approach is if you try to dynamically apply behaviours to your dynamic sprites you completely mess up the behaviours for all sprites in the channel, throughout your movie (this sample shows a crude work around that still is not completely satifactory). This problem can be avoided by deciding on channels to use for dynamic sprites and sticking to them. As long as you are content with that then go ahead and create dynamic sprites otherwise populate channels with dummy members and use those instead. hth, Rob 20/06/2003 8:57:58 PM, "Diego Landro" <[EMAIL PROTECTED]> wrote: >Thanks a lot for the info you provided, but what i was trying to do was >creating a sprite out of nowhere (meaning no placeholder on the stage) and >from the info you provided i deduce that{s not possible if there are no >placeholders where my sprites would be. is this correct, or jus by ading a >puppetsprite line to my code i will be able to acrually see the sprites i >assigned members to but which weren{t originally on stage (not even >represented by placeholders)? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]