Thanks guys for all the help

Warren, sorry I misunderstood you, i thought you meant placeholders for
those new sprites. I{ll try that approach now. Yhank you veery much and I
hope I can be of some use for you in the future, guys.
----- Original Message ----- 
From: "Howdy-Tzi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 20, 2003 11:29 PM
Subject: Re: <lingo-l> creating a new sprite using lingo


> On Friday, Jun 20, 2003, at 19:57 America/Chicago, Diego Landro wrote:
>
> > Thanks a lot for the info you provided, but what i was trying to do was
> > creating a sprite out of nowhere (meaning no placeholder on the stage)
> > and
> > from the info you provided i deduce that{s not possible if there are no
> > placeholders where my sprites would be.
>
> I'm afraid you misunderstood; the technique I detailed will work
> without placeholders. You can use it to put any sprite onto any empty
> channel.
>
> By explicitly puppeting the empty channel first, you can do exactly
> what you need to do:
>
>
> puppetSprite someChannel, TRUE
> sprite(someChannel).member = theMemberYouWant
> sprite(someChannel).ink = theInkYouWant
> sprite(someChannel).loc = theLocYouWant
>
>
> Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
>   nightwares LLC | Consulting  Programming     http://www.nightwares.com/
>        Developer | Structor, a presentation development/programming tool
>    Info and demo | http://www.nightwares.com/structor/
>           Author | Director 8.5 Shockwave Studio: A Beginner's Guide
> Chapter samples | http://www.nightwares.com/director_beginners_guide/
>
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