>
> nuisance. At least until one figures out how they work. I learnt
> today that the forecolor property updates as you change the color
> property - only, the color can be an rgb value, and the forecolor is
> a color number (not a paletteIndex, as the bgcolor is. Oh my god.
> Then, when you change the color property it won´t change the actual
> color of a bitmap cast member, only add to it. Thus, you can´t make a
> yellow bitmap black by changing its color property w Lingo... But a
> black one can become yellow... It´s fun though, every day something
> new.

Some of this is outdated, only included for backwards compatibility.


>
> U bet it is - it really would be nice to use text in a field/text
> sprite as a property variable for the sprite. But, when in Rome...

Again, I disagree.  How would you find that sprite without hard coding its sprite 
number?

Regards,

Daniel

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