>That chapter explains what is REALLY going on when Director tries to >figure out how to play sounds. It explains all the conflicts, setups, >sound devices, etc. Bruce, since sound objects are new in D8, do they introduce any new twists we should know about, and aren't covered in your book? Cordially, Kerry Thompson Sr. Interface Engineer Learning Network [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> sound problem naga raj
- RE: <lingo-l> sound problem Fabrice Trioullier
- Re: <lingo-l> sound problem John Erazo
- Re: <lingo-l> sound problem [EMAIL PROTECTED]
- Re: <lingo-l> sound problem Bruce Epstein
- <lingo-l> sound problem Kerry Thompson
- <lingo-l> sound problem naga raj
- Re: <lingo-l> sound proble... Andreas Gaunitz
- Re: <lingo-l> sound problem Bruce Epstein - Zeus Productions
- <lingo-l> sound problem Bruce Epstein - Zeus Productions
- Re: <lingo-l> sound proble... Fumio Nonaka
- <lingo-l> sound problem Eric Choy
- Re: <lingo-l> sound proble... LePhuronn
- <lingo-l> Sound problem umrik
- Re: <lingo-l> Sound problem BD fortin
- RE: <lingo-l> Sound proble... Victor Iwan