At 23:07 28.01.2001 +0100, Bjarne Nyquist wrote:
> > Another path to go is to save an existing linked castLib under a new name
> > and to link this castLib using importfileinto(). I'm in doubt if this
> would
> > work from a projector but it does in development.
>
>I don´t really see how You would link a castlib to a movie using
>importFileInto(). To my knowledge this function imports media into a
>castlib as opposed to having linked media. For instance usable to make
>linked media "unlinked" when finishing a project.
on linkCastLib dLibName,dLibPath
-- dLibName is the name of the new Castlib
-- dLibPath is the path\filename of the castLib
-- we're linking to the current .dir
anySlot = findempty(member 1)
importFileInto(member anySlot, dLibPath)
dLibNum = the number of castLibs
(CastLib dLibNum).name = dLibName
-- return the number
return dLibNum
end
This function is really useful when creating a series of .dir from a
database of storyboard data.
best regards
daniel plaenitz
>Bur Daniel has a point in suggesting that You can save an exisiting (and
>maybe modified) castlib to disc under a new name with the "save castlib()"
>command, and then linking it to the movie with the fileName property. This
>will work in a projector provided of course that the castlib is saved on a
>writable media lika a HD. I do this a lot in projects where the user is
>allowed to create his/her own media (drawing bitmaps for instance). It´s a
>great way to get around the problem of saving different media types on
>disk. Just save the castlib and everything in it is neatly contained,
>text, images, etc.
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