dear all,

how can i quickly and relyably check that all flash sprites have stopped playing on 
the stage (necessary before i can move on to the next frame)?

i am using 'sprite(whichFlashSprite).playing', 
but do i put this in a loop or just check at very small intervals. what about sending 
a messge from the respective flash moveis to director? 'along the lines of "ok i am 
finished now"?

thanks,
#nik

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