dear all,
how can i quickly and relyably check that all flash sprites have stopped playing on
the stage (necessary before i can move on to the next frame)?
i am using 'sprite(whichFlashSprite).playing',
but do i put this in a loop or just check at very small intervals. what about sending
a messge from the respective flash moveis to director? 'along the lines of "ok i am
finished now"?
thanks,
#nik
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