>You can also get nice edges to textures. Take a look at this: > >http://staging.funnygarbage.com/colin/scroll.html > >The text you see is a plane that has the image of a text member for >its texture. The renderformat is set to #rgba4444, which gives it 16 >levels of alpha, more than enough to give a nice anti-alias effect. Hm, I don't reallay see any text, just a lot of semi transparent colored "noise" on a star field. The noise might be _extremely_ small text though. Anyway, I don't seem to fully fathom the exact nature of the antialiasing. >I'm not sure that you can anti-alias between the edges of models. Doesn't seem so - I've put some effort into finding out, but so far nothing... Thanks! -Andreas [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
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