At 5:22 PM +0100 6/20/01, Alexandre Cop wrote:
>Have you tried clearing the playlist first, i.e.
>sound(1).setPlayList([])
sound().stop() does this automatically
& in general, don't use soundbusy() - use sound().isBusy()
- it's more responsive - soundbusy() is slow.
-Buzz
>Hope this helps.
>
>... Alex ...
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
>> Behalf Of Mike Hiatt
>> Sent: 20 June 2001 17:10
>> To: [EMAIL PROTECTED]
>> Subject: <lingo-l> Need help with audio hiccuping!
>>
>>
>> I've got a routine that starts an audio playing when you hit a
>> frame. The code is:
>>
>> on beginsprite me
>> if soundBusy(1) then sound(1).stop()
>> sound(1).queue([#member: member("prog_intro")]) --79
>> sound(1).play()
>> end
>>
>> So it stops the audio from the previous frame, cues it up and
>> then starts to play.
>>
>> The proble is that coming off a CD, the audio sometimes "hiccups"
>> a bit at the beginning.
>>
>> I have a lot of audios and don't want to have to go back and put
>> a half a second of blank time at the front.
>>
>> Is there someway to preload or put a bit of breathing space in
>> the code to let the program catch up?
>>
>> Thanks
>>
>> Mike
>>
>>
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>>
>
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