At 5:22 PM +0100 6/20/01, Alexandre Cop wrote:
>Have you tried clearing the playlist first, i.e.
>sound(1).setPlayList([])

sound().stop() does this automatically

& in general, don't use soundbusy() - use sound().isBusy()
- it's more responsive - soundbusy() is slow.

-Buzz

>Hope this helps.
>
>... Alex ...
>>  -----Original Message-----
>>  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
>>  Behalf Of Mike Hiatt
>>  Sent: 20 June 2001 17:10
>>  To: [EMAIL PROTECTED]
>>  Subject: <lingo-l> Need help with audio hiccuping!
>>
>>
>>  I've got a routine that starts an audio playing when you hit a
>>  frame. The code is:
>>
>>  on beginsprite me
>>    if soundBusy(1) then sound(1).stop()
>>    sound(1).queue([#member: member("prog_intro")]) --79
>>    sound(1).play()
>>  end
>>
>>  So it stops the audio from the previous frame, cues it up and
>>  then starts to play.
>>
>>  The proble is that coming off a CD, the audio sometimes "hiccups"
>>  a bit at the beginning.
>>
>>  I have a lot of audios and don't want to have to go back and put
>>  a half a second of blank time at the front.
>>
>>  Is there someway to preload or put a bit of breathing space in
>>  the code to let the program catch up?
>>
>>  Thanks
>>
>>  Mike
>>
>>
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>>
>
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