>on beginsprite me
> if soundBusy(1) then sound(1).stop()
> sound(1).queue([#member: member("prog_intro")]) --79
> sound(1).play()
>end
Perhaps setting a flag and doing the sound on exitframe would help.
That way any sprites that have media loading won't be fighting with
the playing of the sound. Also, no need to check soundbusy(1) really.
Something like this:
property playedyet
on beginsprite me
sound(1).stop()
playedyet = false
end
on exitframe
if not playedyet then
playedyet = true
sound(1).queue([#member: member("prog_intro")])
sound(1).play()
end if
end
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